Agreements Boost Diplomatic Weight – FunEFork
This is a reupload of the Agreements Boost Diploatic Weight mod by Ryika. I will remove this if they request that I do so. In that case, I will likely rework/recode the idea to do it myself.
In the unmodded game, Diplomatic Weight heavily favors wide empires, with little to no regard for whether anybody even likes you. If you’re big enough, you’ll dominate the Galactic Community, and small empires have little to no impact on the Community anymore. This mod attempts to shift the balance a bit more towards empires that actually engage in diplomacy.
With this Mod active, Agreements grant the following bonuses to your Diplomatic Weight:
– Each Research Agreement boosts Diplomatic Weight from Technology by 20%
– Each Commercial Pact boosts Diplomatic Weight from Economy by 20%
– Each Migration Treaty boosts Diplomatic Weight from Population by 20%
– Each Defensive Pact boosts Diplomatic Weight from Fleet Power by 20%These effects are capped at 10 Agreements each, for a maximum of +200% in each Category. I chose not to include Non-Aggression Pacts since they’re not really "cooperative": You’re not working together, but rather just agreeing not to attack each other.
Federation can also gain a few Effects:
– Federation Leaders gain 20/40/60% Diplomatic Weight from Fleet Power if Fleet Contribution is Low/Medium/High
– Members of Research Cooperatives gain Diplomatic Weight from Technology as if they had Research Agreements with each other
– Members of Trade League gain Diplomatic Weight from Economy as if they had Commercial Pacts with each otherAll numbers can be changed through an in-game options menu. Players can access it via the Edict that was added by this mod, or the Dynamic Mod Menu if it is installed.
The modifiers are recalculated at the start of each year [FunEGUY Edit: changed from original monthly], and appear in the list of empire-wide modifiers that you can access by clicking your flag icon in the top left corner of the UI.
=================
This Mod was designed with maximum compatibility in mind. It does not override or alter any game files and as a result, it should be compatible with just about any other mod.
Dynamic Mod Menu is supported but not required.
Revisions:
Old revisions of this mod are available below. Click the link to download.