WP’s Planet View (4.1)

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Author: WP 🥔

Last revision: 25 Oct, 2025 at 16:13 UTC (9)

File size: 179.22 MB

On Steam Workshop

Description:
Introduction:

This is my planet viewer mod. It has an emphasis on art / flavour and storytelling. I haven’t been satisfied with the planet viewer since the removal of tiles, where considerable flavour was traded off for a rather charmless approach. So I made this!

Featuring Full-Scale Vanilla Icons/Assets:
  • A lot of great artwork made by Paradox gets shrunk in the Vanilla UI (like those tiny buildings!)
  • In this mod that has been undone and you’ll see everything at their full size, such as tiles, leaders, district art and more.

Side-View Art:
  • A new area to the left that displays an animated view of the surface of your planets.
  • Leveraged significantly in my "New Worlds" planet variety mod.

Better Buildings View:
  • Construct buildings on the actual planet once more, instead of floating in empty UI.
  • Cleaned up some buildings and removed the resource icons baked into them.

Designation Emblems:
  • 80 New animated designation emblems to show off your colony types.
  • One for every type supported by Vanilla (unique on ring-worlds, habitats, primitives, etc.)

New Army Screen:
  • I love armies and this screen was a real pet project for me.
  • Bigger, clearer army icons at the same resolution as those seen in the console edition.

Visible Stars & Coloured Lights:
  • See the local star (including binary and trinary) in the sky above your cities.
  • Planets are now bathed in a light that matches the local star.
  • For eg. the big scary class-M systems will cast worlds in red light.
  • Some stars cast white light, some blue, some purple, you get the picture.
  • Affects ALL planets, not just colonies (for example molten worlds have different colours based on the system they’re in.)

Dynamic Class Text:
  • Planet class text now changes if your colony is a moon or not, as well as the weather.
  • For e.g you can find a "Jungle Moon" or an "Arid Moon" or an "Ocean Moon".

Weather Effects:
  • There are several weather effects: Rainy, Stormy, Snowy, Blizzard, Dusty, Foggy, Soot.
  • Once you have researched the vanilla "Weather Control Systems" technology you can customise the weather of your worlds.
  • Affecting the weather of the world will update it’s name (Tundra Fog World, Ocean Storm World, etc)
  • This is purely cosmetic, has no affect or interaction with game-play/habitability rules (yes, even if you make it rain on a desert. It’s just cool!)

Ecology View:
  • Planets now have a wilderness view – showing dominant ecological activity happening on the surface.
  • Examples include "Titanic Life", "Migrating Forests", the existence of pre-sapient life, as well as high devastation or terra-forming habitat loss.
  • Includes support for my other mod Dangerous Wildlife Expanded (For example "Raptor Worlds" or "Mammoth Worlds"). Alien Pets Expanded will have more (when it releases).

Colony Age:
  • Planets now gain titles based on how long people have been living there, from "Young Worlds" to "Ancient" and something special for Fallen Empires.
  • Advanced Empires gain potentially hundreds of years of a head start on you. Get the sense of being a newcomer in an already developed galaxy!

➕My Recommendations:
  • WP’s New Worlds, an expansion to this mod made by me! The two projects were built at the same time as each-other, for each-other. Check it out.
  • UI Overhaul Dynamic for an excellent UI clean up. It’s fully compatible, just load my mod below (after) it.
  • Sartek Economy Master an expansion to this mod (and Sartek Tradition) that gives you more zone specialisations and building slots all in one!
  • For more recommendations and compatibility advice check my collection at the top of this page.

Thanks:
  • Thank you to Orrie who play-tested the mod a little and gave me compatibility advice on the original version.
  • Thank you to Joker who provided a bunch of really awesome art for this project in 4.x!

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