[4.2] XHK Frameworld Extra Goodies

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Author: Xahkarias

Last revision: 18 Jan at 13:44 UTC (8)

File size: 8.54 MB

On Steam Workshop

Description:
//CURRENT STATUS//

Frameworld Tweaks compatbility is NOT guaranteed. Instead use my own frame update mod https://steamcommunity.com/sharedfiles/filedetails/?id=3615040887

Adds several new districts to the frameworld, as well as other upgrades

IMAGES MAY BE OUT OF DATE, BUT THE DESCRIPTION BELOW IS ALWAYS UPDATED

//FEATURES//
DISTRICTS
  • Birch Frame Integration: Gives some Birch manager jobs, as well as the focus zones. The frame empire must be the one to invade or bombard Aiondia.
  • Storage District: Increases empire storage. Increases storage size based on integrated Kugelblitz level.
  • Knight District: When used with Decision Origins: Electric Boogaloo, to allow for a Knight Frameworld.
  • Resort District: Gives resort worker jobs, capped by the amount of outposts.
  • Museum District: Cap of 1, specifically made to hold only the museum buildings from the Grand Archive DLC
  • Dark Matter District: Only available when the penrose upgrade is complete, adds dark matter weaver jobs. Disabled when Voidframe is loaded
  • Matroishka Brain District: Gives uplink capacity and building slots for uplinks, at a hefty cost / upkeep.

DECISIONS / PLANETARY FEATURES
  • Birch Frame Integration: Gives some Birch manager jobs, as well as the focus zones. The frame empire must be the one to invade or bombard Aiondia.
  • Enclave Integration: Can invite vanilla and modded enclaves to setup on the frame. (Salvagers and Shroudwalkers cannot be invited, yet.)
  • Giga / Megastructure Integraion: Many giga/megastructures can be integrated into the frame via decision.
  • Vivarium Section: Gives 100 Vivarium capacity.
  • Embassy Section: Gives 0.5 influence once your frame is large enough.
  • Decompressor Upgrades: Allows for minor Bulk matter and Hydrogen (with Sparble’s Hyperconstructs) extraction.
  • Moving Special Strategic Resources: Iodizium and Planetary Diversity Unique Worlds resources can be moved to the frame for limited production.

CIVICS

Adds a working Anglers civic for the frame. Read the tooltip of the civic in game for details.

//COMPATIBILITY AND LOAD ORDER//
OPTIONAL MODS

LOAD ORDER

All other optional mods mentioned above but not specifically mentioned in this bulleted list should be before Extra Goodies. The following mods are more load order sensitive.

  1. Requires Gigastructures
  2. Requires UIOD
  3. Requires https://steamcommunity.com/sharedfiles/filedetails/?id=3615040887 (Why isnt this link turning into text steam?? Its the link to XHK Frameworld 4.X Fix)
  4. Optional Decision Origins: Electric Boogaloo
  5. Optional ANZ Voidframe (Load ACOT/AOT before Voidframe)
  6. Optional Ancient Cache of Knights (requires Voidframe for full ACOT Knight Frame shenanigans)
  7. XHK Frameworld Extra Goodies

FAQ – READ ME
Is it compatible with BPV Reborn

– NO, and that is their job, not mine, to fix.

Automation Buildings are messed up

– Automation buildings are a bit of a pain code wise to setup without compatibility issues. PDX has shown some fixes for them in patch 4.3 so this is on hold until then.

CONTACT ME

You can contact me either through the comments below, or in my channel in the Gigastructures Discord[discord.gg]. IT IS MUCH EASIER TO FIND ME THERE THAN IN THE COMMENTS

TRANSLATIONS

Spanish by fedekk2014

//CREDIT//
  • The Gigastructures team, for creating the frameworld, and for creating the original art for several districts (embassy / storage), A special shoutout goes to TTFT, who answers all my questions!
  • Gatekeeper (PD unique worlds dev) – For allowing me to use some of his art for Planetary Diversity integration.
  • Paradox Dev Team, (for making stellaris duh) for creating the original art used in many districts / deposits.
  • Guys on The Gigastructures Discord – For giving me good ideas and feedback.