Ancient Knights of the Toxic Frameworld

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Author: Xahkarias

Last revision: 17 Dec, 2023 at 23:58 UTC (2)

File size: 1.28 MB

On Steam Workshop

Description:
Added ACOT knight job districts to the frameworld

District icons in the screenshot above are not final, the final versions have more color. Credit to Megumin for the new district icons.

//FEATURES//
  • Added new delta, alpha, phanon, and stellarite knight districts to the frameworld.
  • Upgrade in a similar manner to Voidframe districts (Add a Daedalus Aligment building (ACOT Delta fortress building) and then upgrade it to upgrade your knight districts)
  • Images above show job output without any knight quests (but does show research effects).

//COMPATIBILITY AND LOAD ORDER//
  1. Requires GIGASTRUCTURES
  2. Requires ACOT
  3. Optional AOT
  4. Requires ANCIENT CACHE OF KNIGHTS
  5. Requires ANZ VOIDFRAME
  6. Requires DECISION ORIGINS or DAEMONIC INCURSION 😈 KNIGHTS OF THE TOXIC GOD
  7. (PLACE MY MOD HERE)

DO NOT use with my other mod KNIGHTS OF THE TOXIC FRAMEWORLD .This mod is an ACOT version of that other mod.

//HOW TO KNIGHT FRAMEWORLD?//

Get the Decision Origins mod (or Daemonic Incursion), and then use it to add knights of the toxic god to your current empire. This is the only way to get knights + frameworld.

//BALANCE//

Uses the same build / upkeep / time values as other voidframe districts.

Download
Required DLC:

These DLC should be installed in order to use this item.


Stellaris: Toxoids Species Pack
Revisions:

Old revisions of this mod are available below. Click the link to download.