Precursor Origin
- Starts with Precursor trait
- Starts with new custom planet Precursor World
- Starts with less pops than normal
- Custom 2 Ascension perks
- New Techs
- New Buildings
- New jobs
– Start of the game is rather hard because districts costs lot of resources but after you have your economic running it should be no problem.
New custom trait for pops and leader
New Tech
- 10 Weapons parts tech
- 5 Ship Components tech
- 1 Building tech
These Ancient ship parts are more powerful than the vanilla ones but it will cost you great ammount of alloys and minor artifacts.
I feel that in vanilla game we can’t find a good purpose for minor artifacts so I wanted to change it and make it to resource you need.
After researching certain tech you will unlock 3 types of building.
– Research building – granting 5 custom research jobs that produce minor artifacts
– Storage building – to increase minor artifacts capacity
– Slave mine – this building is for slaves. Slave miners produce little amount of minor artifacts but the job ammount is uncapped
2 new custom ascension perk, one gives you huge bonuses to your empires leaders, second gives you new exclusive tech
Ascension perks unlocking bonuses:
- Huge bonuses for leaders
- Decision to repair infrastructure on your home planet
- Terraforming relics worlds into a Precursor worlds
- 16 new exclusive technologies