Human Diaspora Updated (3.6.*)

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Author: Rabbit

Last revision: 12 Aug, 2023 at 00:41 UTC

File size: 993.28 KB

On Steam Workshop

Description:

This is an updated version of specialelk51288’s mod "Human Diaspora"
For 3.6.*
(Original)
https://steamcommunity.com/sharedfiles/filedetails/?id=2774718965

Features:
– All default empires, advanced empires, fallen empires, marauder empires, and primitive civilizations as well as enclaves and caravaneers will be Human.

– All Humans will belong to the same species, but will have their own planet preferences and traits. Please see the Human Atrocity mod if you want this feature as a standalone.

– Purging/Enslaving other Human subspecies is allowed. Please see the Purge/Enslave Your Own Subspecies mod if you want this feature as a standalone.

– Compatible with the UNE & CoM empires that come with the base game.

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There’s been a few changes

There is now three traits.

Human Variant: Humans that appear alien but are actually genetically altered (use this if you want the AI to have a non-Human portrait but still have the species show up as a Human subspecies).

Human Cousin: Same thing as a human variant but with a different description.

Human Alien: RP trait, doesn’t turn the race into a human subspecies but the empire won’t be removed at the start of the game.

Notes:
–Necrophage has a big chance of not spawning any primitive neighbors
–Payback/Broken Shackles/Imperial Fiefdom/hegemon/common ground origins work and use humans