Automated Repeatables

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Author: Marvexo

Last revision: 3 Jul, 2023 at 21:13 UTC

File size: 357.38 KB

On Steam Workshop

Description:

This is a reupload of Choosable Repeatables, updated for Stellaris 3.8.4.
I am not the original author, all credit goes to TheFlyingPotato.

Do you like the vanilla auto research feature, but dislike how in the late game it will research repeatables randomly? You’ve come to the right place!
Automated Repeatables allows you to customize the auto research weights of repeatable technologies! That way the game will research the repeatables you want without you having to lift a finger!

Players Section

How does it work?

It’s really easy! Open up the configuration menu (via DMM) and for each repeatable you can change its ai weight (the weight for AIs and auto research) for your own country.
There are 16 different weights possible: 0 to 10, 15, 20, 25, 50, 100.

That’s a really cool feature! Anything else I need to know? What about achievements?

Stellaris auto research has a "bug" (or feature to prevent deadlocks): technologies with an ai weight of 0 can still be picked. Therefore I recommend putting the ai weights of the repeatables you want the most at 10 or more.
By default, the ai weights are 1 (like vanilla).

This mod should be multiplayer and save game compatible, with a few caveats:
1. The displayed level of the tech will be only tracked after the mod is installed
2. Will not work if hosting a multiplayer save that was created without this mod (works fine if loading in singleplayer)
Not achievements compatible.

What about compatibility and load order?

This mod overwrites the repeatables files (common/technology/00_eng_tech_repeatable, 00_phys_tech_repeatable, 00_soc_tech_repeatable) to add the ai weights modifiers. Therefore you will need a compatibility patch if you are using other mods changing these files (they can simply add the ai weights modifier in it, so you can kindly ask their modder to do it).

Is this compatible with mods adding repeatables?

This mod was built with modularity in mind, which means that other mods adding repeatables only have to add a small amount of code for each of their own repeatables to get it working! You can kindly ask them to add the required code into their mod (give them a link to this mod, so they see what they have to do).

Modders Section

Hey I’m a modder! What code do I have to add in order to add my repeatables?

Welcome! Look at this discussion for the step by step tutorial. Feel free to leave a comment if you add it so I can list other compatible mods here 😉

Credits

All credit goes to the original author, TheFlyingPotato.

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Dynamic Mod Menu [3.8.*] — Steam Workshop