All Systems Spawn

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Author: Ariphaos

Last revision: 1 Mar at 14:08 UTC (10)

File size: 1.37 MB

On Steam Workshop

Description:

What it says on the tin. Spawns all systems, launches all caravaneer fleets, and edits the <spoilers> event to make sure both <spoilers> spawn.

My Main Stellaris Mods
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These are intended to be balanced, suitable for multiplayer, etc.

  • Unofficial Patch fixing hundreds of bugs in vanilla Stellaris.
  • Biopsionic Mastery enables biological ascension to be combined with others while using my patch.
  • Yet Another Galaxy Enhancement Mod – Adds new galaxy sizes, star names to fit, and tweaks galaxy generation slightly.
  • Bypass Adjustments – Some small tweaks to wormholes (you won’t pull the lever and piss off a Fallen Empire any more). Major overhaul for Gateways, making them feel a lot more strategic in the endgame by making them require black holes. Also blocks Fallen Empires, random empires, and space critters from using your Gateways.
  • Sensor Expansion – Adds more functionality to sensor tech.
  • AI-Player Exclusive Archaeology – Makes a set of AI only dig sites, so the player can enjoy the rest.
  • All Systems Spawn – What it says on the tin. Spawns all rare systems, leviathans, and [REDACTED]

My Other Stellaris Mods
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These are not balanced, and drastically increase the player’s power.

  • All Anomaly Spawns – Removes the null spawn chance from the anomalies that have it, allowing you to get all anomalies.
  • Assorted Precursor Adjustments – Currently this just makes it so that you can get all precursors. Remaining issues this addressed were addressed by Paradox.

Supporting Me
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I now have a Patreon:

[patreon.com]