Scaled Leader Capacity
This mod addresses the low leader capacity limit in vanilla by basing it primarily on the capital buildings in your colonies and habitats.
3.13 UPDATE
The Warden ruler job provides +2 Commander leader cap.
Buildings
Colony capital buildings increases the leader cap by +2 Commander leader class, +1 Official leader class, and +1 Scientist leader class per level (starting at tier 2).
Habitat capital buildings increases the leader cap by +2 Commander leader class, +1 Official leader class, and +1 Scientist leader class per level (starting at tier 1).
Resort and Thrall World capital buildings increases the leader cap by +2 Commander leader class, +1 Official leader class, and +1 Scientist leader class per level (starting at tier 1).
The Imperial Palace building increases the leader cap by +4 Commander leader class, +2 Official leader class, and +2 Scientist leader class.
Military Academies now provide +2 Commander leader cap.
Ruler Jobs
Head Researchers now provide +1 Scientist leader cap.
Nobles now provide +1 Official and +2 Commander leader cap.
Knight Commanders now provide +2 Commander leader cap.
Wardens now provide +2 Commander leader cap.
All other ruler jobs now provide +1 Official leader cap.
Specialist Jobs
Bureaucrats, Priests, Death Priests, Numistic Priests, Unifer, Preacher, Manager, and Steward jobs now provide -2 Empire Size.
My Other Mods
Human Phenotypes 3.13
https://steamcommunity.com/sharedfiles/filedetails/?id=3242819465
Revisions:
Old revisions of this mod are available below. Click the link to download.