Scaled Leader Capacity

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Author: Mike Louis

Last revision: 30 Oct, 2024 at 02:45 UTC (4)

File size: 640.64 KB

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Description:

This mod addresses the low leader capacity limit in vanilla by basing it primarily on the capital buildings in your colonies and habitats.

3.13 UPDATE

The Warden ruler job provides +2 Commander leader cap.

Buildings

Colony capital buildings increases the leader cap by +2 Commander leader class, +1 Official leader class, and +1 Scientist leader class per level (starting at tier 2).

Habitat capital buildings increases the leader cap by +2 Commander leader class, +1 Official leader class, and +1 Scientist leader class per level (starting at tier 1).

Resort and Thrall World capital buildings increases the leader cap by +2 Commander leader class, +1 Official leader class, and +1 Scientist leader class per level (starting at tier 1).

The Imperial Palace building increases the leader cap by +4 Commander leader class, +2 Official leader class, and +2 Scientist leader class.

Military Academies now provide +2 Commander leader cap.

Ruler Jobs

Head Researchers now provide +1 Scientist leader cap.
Nobles now provide +1 Official and +2 Commander leader cap.
Knight Commanders now provide +2 Commander leader cap.
Wardens now provide +2 Commander leader cap.
All other ruler jobs now provide +1 Official leader cap.

Specialist Jobs

Bureaucrats, Priests, Death Priests, Numistic Priests, Unifer, Preacher, Manager, and Steward jobs now provide -2 Empire Size.

My Other Mods

Human Phenotypes 3.13
https://steamcommunity.com/sharedfiles/filedetails/?id=3242819465

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Revisions:

Old revisions of this mod are available below. Click the link to download.