Trade League
This modification is aimed at changing experience of playing corporate empire with civic "Free Traders".
What it adds:
New trade policy, which combines revenue from other policies.
New unique multi-level building for "Free Traders" and tech for it – Planetary Trade Port.
For "Free Traders" reworked significant part of specialists jobs and soldiers. Private specialists produces more their standart production and adds trade value and amenities, but has more expensive upkeep.
Technologies that increase trade value output, like similar farming/mining/energy technologies.
Mercenary armies will crash your enemies for good payment.
Robotic pop trait that increase trade value.
What planned:
- Balance improvement
- Tracking bugs and fixing them
- Add events and situations for "Free Traders"
- Maybe something special
Stellaris version 3.4.*