Korinthian Star Empire

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Author: Emperor Nuclear

Last revision: 8 Jul, 2023 at 22:42 UTC (1)

File size: 419.84 KB

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Description:

Note #1: This mod wasn’t entirely made with game balance in mind, it was designed to be a little overpowered when utilizing the mod resources to its fullest. If you wish, you may pick and choose to use certain attributes such as the civics or the initializer independent of the preset empire. However, when using the custom origin, the country will be locked to the custom initializer Korinth System and will force the Korinthian Ancients species trait to be used.

Note #2: I did not custom-make the thumbnail, I found it on the internet but not sure who made it so can’t provide credits. There are also no custom-made images for the civics and the origin, they are simply recycled resources already in Stellaris. The human portraits are from this mod and is NOT integrated in my mod. I do recommend using it however.

Welcome to the Korinthian Star Empire

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The Old Korinth Imperium existed many eons ago and came to dominate local space for centuries before a cataclysmic event destroyed nearly all of the imperial resources and resulted in the death of the beloved Imperial family. The event distrupted communication from the planetary administrations to the capital, Korinth, and so resulted in the de facto dissolution of the Imperium.

While the various planetary administration would succumb to their own internal political squabbles over the next few generations, the administration on the planet Korinth would remain united planet-wide under the leadership of Leonardo Mountbatten, successfully establishing House Mountbatten and the Despotate of Korinth through brutal force.

Centuries after the collapse of the creation of the Despotate of Korinth, Alexander of House Mountbatten would lead the reorganized Korinthian Star Empire back into the cosmos to reconquer their past territories and restore their old glory.

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As you can tell by now, this mod adds in a new preset empire called the Korinthian Star Empire with a small little backstory (which can also be found in a new game on the start screen). The preset empire comes with several custom-made attributes, which can also be applied to any other empire via the editor. A new origin, two brand new civics, and a new starting solar system with two preset neighboring systems. All of these are give significant bonuses on their own, and combined the empire will have a massive bonus in early and mid-game years.

All of the specifics can be found in the pictures, with the exception of one notable detail: Depending on your number of Guaranteed Habitable Systems, the planets New Korinth and Sanctuary may or may not spawn in as habitable planets in the system Prosche. In the system Newmarkia, Newmark is a terraformable planet once the technology is researched. Newmark is a size 18 planet.

Hope you enjoy this mod!

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Revisions:

Old revisions of this mod are available below. Click the link to download.