Worker’s Unions – Stellaris Hard Mode

If you liked this item, please rate it up on Steam Workshop page.

Author: TopLain

Last revision: 26 Apr, 2021 at 13:41 UTC

File size: 4.82 MB

On Steam Workshop

Description:

>>> WORK IN PROGRESS <<<

Preface

Is Stellaris too easy and the AI too weak, but do you hate just giving the AI a bunch of free stuff, by playing on a higher difficulty than Ensign?

This might be the mod for you.

I believe one of reasons the AI is weak in Stellaris is that it likes to build more-or-less balanced planets, while players prefer to build very specialized planets – which is a completely overpowered strategy.

This mod severely nerfs that playstyle without making it impossible.

Description

This mod adds new factions for various pop professions, such as a "Miner’s Union".

Additionally, having a lot of pops of one type on a planet will give them considerable political power – and they will use it. You will now have to either meet their demands and expend resources to keep them happy, or ignore them and take a hit to resource production and stability.

As soon as there are a certain number of (unhappy) worker pops in your empire, they will start forming union factions. Additionally, once there are a certain number of such pops on a planet, unions will open a branch office there.

Any branch office will slightly reduce resource production but give you additional jobs. Unhappy unions will considerably reduce stability and resource production.

Features

– Three types of unions: Farmers, Miners, Technicians
– Unions open "Branch Offices"
– Branch Offices organize strikes and reduce resource production

TODO

– More labour/trade union types
– More demands
– Event chains to add flavor
– Policies to outlaw unions altogether or just outlaw strikes
– Find ways to nerf robots / slaves – who can’t be in worker’s unions

Compatibility

This mod doesn’t overwrite any file, so it should be compatible with everything.

WORK IN PROGRESS – GIVE FEEDBACK AND SUGGESTIONS BELOW