Leisure Districts for People of Culture
Celebrate your empire’s culture again by constructing Leisure Districts on habitats and Leisure Arcologies on ecumenopoleis! Habitat Leisure Districts once again provide 2 Entertainer jobs and a Culture Worker job and ecumenopolis Leisure Arcologies once again provide 3 Entertainer jobs and 3 Culture Worker jobs. With the introduction of ethic-specific Culture Worker bonuses in Stellaris version 3.5 "Fornax," the job again has a unique identity beyond "society researcher."
Leisure Districts on habitats again provide +2 Entertainer jobs and +1 Culture Worker job and Leisure Arcologies on ecumenopoleis provide +3 Entertainer jobs and +3 Culture Worker jobs.
The Leisure District district_hab_cultural and the Leisure Arcology district_arcology_leisure are overridden in order to reintroduce Culture Workers. This mod has built-in compatibility with Planetary Diversity.
Built for Stellaris version 3.7 "Canis Minor." Not compatible with achievements.
This mod can be safely added or removed after the game has started. It only replaces default game objects, but may cause unemployment when removed. Back up your savegame before trying to remove a mod, even this one.
- Buildings: Betharian Power Plant and Alien Zoo – Enhanced adds Culture Workers back to the Alien Zoo – for people of culture, like you!
- More Standard Districts recognizes when this mod is active and also adjusts its planetary Leisure Districts to support 1 Entertainer job and 1 Culture Worker job
Overriding a district causes the game to log errors noting the overrides. Expect to see two lines in the error.log file like these:
See Change Notes
Hosted on GitHub[github.com]
