Better Alien Zoo / Isolated Valley
The 3.7 update brought some changes to the Alien Zoo, and at the same time it kind of made the Isolated Valley feature useless in my opinion. This mod both tweaks the Alien Zoo and the pre-sapient/livestock related jobs it now adds, as well as adds the Xenologist jobs I formerly gave to the Alien Zoo pre-3.7 over to the Isolated Valley feature instead. At first I repurposed the mod to just focus on the Isolated Valley, but since they’re somewhat linked still and due to me coming up with some new changes for the Alien Zoo I’m putting these changes together as part of the same mod.
– Gave the Alien Zoo +1 Protected Fauna/Gladiatorial Beast job per 20 pops
– Increased amenities output of Conserved Fauna/Gladiatorial Xeno jobs from +1 -> +2 per pop (independent of Zookeeper job)
– Adds a new job to the Isolated Valley feature, the Xenologist, giving +12 society research per job
– The feature gives +1 Xenologist base and +1 Xenologist per 25 pops as well
Did you know I have made other mods as well? See the mod page for my personal compilation mod Feztis’ Tweaks and Re-balancing that includes all changes I’ve made to the game, with links to the rest of the mods too.