Extra Edicts, Civics & Techs

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Author: {OG} MasterPiece

Last revision: 17 Dec, 2022 at 12:03 UTC

File size: 271.36 KB

On Steam Workshop

Description:

Adds extra civics, extra edicts, extra technologies and more in summary.

——Increases max robot trait picks to 10

——————- Edicts ——————-
— Gain access to propaganda campaigns which boosts unity and influence
— edicts which give spicy bonuses in cost of zro or dark matter
— Engineer funding for more engineering points output
— Megastructure build speed and capacity for endgame

——————- Technologies ——————-
— Tech option at the start of the game which reduces scientist and bureaucrat upkeep to any empire
— Empire size penalty reducing techs for late game
— Increase robot modification point
— Reduces upkeep of starbases, buildings, districts and ships
— Increases starbase capacity
— Megastructure build speed and capacity for endgame

——————- Civics ——————-
— 3 civics that increases unity, research, alloy output

If you have any suggestions for balance, new ideas etc. please share in the comments.