[3.6+] TES: Imperials

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Author: Bosmeri

Last revision: 10 Sep, 2024 at 16:43 UTC (1)

File size: 32.05 MB

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Description:
All 2D assets (except for the room) are from DeathOfRats’ "[Elder Scrolls] Mundus 2.0 – Species + System" mod. The room is concept art from The Elder Scrolls Online.

Screenshots are mainly to show off the various potential clothes/attachment options for the Imperials. There are no prescripted empires nor name lists included.

What does this mod do?

Simply put, this mod adds in portraits based on the Imperials of Cyrodiil from The Elder Scrolls series to Stellaris! This includes several unique Cyrod phenotypes, clothes, hair and helmets, as well as the inclusion of vanilla legacy human portraits to the Imperial species.

This mod does not add unique civics, a prescripted empire, a unique flag, or a name list for maximum compatibility. There are a few flag and name list mods that have the Imperial symbol as well as Cyrod names.

You mentioned adding the legacy human portraits to the species. Does that mean other portraits using the old vanilla ones will also use the Imperial clothes?

Nope! All that it means is that within the imperial species, there are the 11 Imperial phenotypes (12 if you count me adding the unused Redguard portraits in) for males and females plus the 5 old vanilla portraits that are coded to use the Imperial clothing system.

tl;dr, they aren’t overwriting anything.

Will you do the Khajiit, Argonians, Daedra, Orsimer, Maomer, those weird primates that are in Valenwood etc?

Unfortunately, my plans do not include the Orsimer, Khajiit, Argonians, Daedra, Maomer, and other species for the time being. The Khajiit portraits by DeathOfRats are actually heavily WIP and not at all in a useable state.

As far as other human cultures of Tamriel go, probably not either but we’ll see.

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Revisions:

Old revisions of this mod are available below. Click the link to download.