[3.10] The Storm Cluster

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Author: sirblackaxe

Last revision: 13 Dec, 2023 at 21:34 UTC (2)

File size: 3.43 MB

On Steam Workshop

Description:

v1.12 (for 3.7.4)
Created as part of the Stellaris #MODJAM2022 contest, this mod adds the Storm Cluster mid-game crisis. The main purpose of this ‘crisis’ is to offer some new systems to explore after the midgame, and potentially cause some political shake up when empires gain some new neighbors. It is not intended to pose a threat to the galaxy, although it may allow existing threats to open up new fronts if they gain access.

Mechanics:
  • This crisis spawns an extragalactic system cluster, offering new systems to explore in the midgame and another chance to spawn special systems not already present in the galaxy. In some cases these systems have been slightly modified to be more valuable and/or more dangerous.
  • All systems are concealed in sensor-blocking nebulas, so you’ll need to jump blindly into the systems instead of relying on sensor tech. This may be dangerous, so use caution – or cloaking!
  • The cluster is connected to the galaxy by a set of new wormholes that appear during a space storm. The space storm will last longer than normal, and the crisis ends on its own when it disperses.
  • Using the Galactic Doorstop origin will make it far more likely for a wormhole to the Storm Cluster to appear in or near your home system.

Known issues:
  • (Unfixable) The nebula graphics won’t appear on the galaxy map unless you use the reload_graphical_map console command or reload the save. It’s not possible to do this from script.
  • Sometimes spawns systems with crossed hyperlanes.

Console Commands:
  • reload_graphical_map

    will make the nebula graphics for the Storm Cluster appear on the galaxy map without requiring you to reload the game.

  • effect set_global_flag = scluster_allowed

    enables the Storm Cluster, if you didn’t choose to turn it at game start.

  • effect remove_global_flag = scluster_allowed

    disables the Storm Cluster, if it hasn’t fired yet.

  • effect begin_crisis_scluster = yes

    fires the Storm Cluster. If there’s a space storm already active it will appear in a few days, otherwise it will start a space storm and appear in 6 to 18 months.

  • effect start_space_storm = yes

    starts a space storm. Useful if you want the Storm Cluster to appear sooner.

*Thumbnail by FirePrince*

Download
Revisions:

Old revisions of this mod are available below. Click the link to download.