CG Fleet Formation
It will be especially spectacular when you have a large number of ships in fleets(and move them together :P).
📌Change Breakdown:
common/defines/00_defines
NGraphics = {
SHIP_RANDOM_HEIGHT_OFFSET = 450.0 # Vanilla is 15.0, random height of ships distribution
STRIKE_CRAFT_HEIGHT_OFFSET = 225.0 # 30, initial height of strike crafts
STRIKE_CRAFT_HEIGHT_RANDOM = 200.0 # 5, random height of strike crafts distribution
}
NShip = {
FLEET_BASE_FORMATION_SCALE = 8.0 # 3.0, lateral distance between ships in the fleet
FLEET_BASE_FORMATION_DIV = 5 # 10, the number of rows in the fleet
FLEET_FORMATION_CIRCLE_SHIPS_PER_LAYER_MULT = 11 # 4, the base number of defense platforms surrounding the starbase in each circle ( the number of defense platforms in first lap )
}
🪛You can always rewrite these in this mod’s file, DIY as you wish:)
📌Compatibility:
Should be great, technically compatible perfectly with any mod that has not changed the above contents. If you use a mod that also changed these contents, the game will choose one’s contents by priority ( not always depends on the list order ) to play, other contents which are no intersection in two mods will independently work well.
📌Compatible with already started game saves.
📌Compatible with the majority of game versions (including future versions).
Revisions:
Old revisions of this mod are available below. Click the link to download.