[2.1] Stellar Expansion – Geoengineering
This mod adds some buildings and technologies related to terraforming. Specifically terraforming of worlds which are already inhabited.
Originally, it provided the only way to terraform inhabited worlds, but PDX simply added that option with 1.6 [Adams], so it got a bit of a rework.
The technologies added are Planetary Geoengineering and Applied Geophysics.
Planetary Geoengineering unlocks a series of buildings which provide some research, planet boosts, and negate the 20% penalty that pops normally get when living on a world which is being terraformed.
Applied Geophysics makes terraforming a bit faster and more rewarding – providing research points whenever a planet is terraformed or a tile blocker is cleared.
- Two (2) new technologies to enhance terraforming and planetary gameplay without directly adding new terraforming capabilities.
- Two (2) new buildings which provide some research and negate the terraforming unhappiness penalty!
- Three (3) building upgrades which provide some planet boosting and resource specialization.
This mod doesn’t allow you to terraform things that you can’t already colonize or inhabit, it just boosts planets you’re already on. If you’re looking terraform new things, try these instead:
Feature List[raw.githubusercontent.com]
Change Log[raw.githubusercontent.com]
Localizations: English.
If you like the mod, please give it a thumbs up! If you don’t, please let me know what you don’t like about it.
If you’re interested in the bulk of my work, be sure to check out Stellar Expansion.
Revisions:
Old revisions of this mod are available below. Click the link to download.