Mythez’s Compendium of Animation
An overhaul of animated portraits. This is a large compilation of many authors’ portrait mods. Due to constant reuploads and inactive authors, it has been difficult finding the original authors of all the mods presented. If you feel I have used your content without consent and you would like it removed, please let me know in the comments.
Introduction:
Stellaris is a game I get into from time to time for a game or two. I love it for its infinite replay value which is being ever expanded upon by the unending well of user made content. As I no longer play vanilla Stellaris, the first thing I do when starting another run is downloading all the mods I’m used to playing with. This is a rather tedious process, especially the part of getting everything to run in unison. This problem becomes even worse if I’m just looking for a wider variety of graphics for the portraits of species because many portrait mods contain all kinds of extra content besides the portraits which might not mix that well with the rest of my mod setup.
A wise man once said:
I can’t have sex with your personality
And I can’t put my penis in your college degree
And I can’t shove my fist in your childhood dreams
So why you sharing all this information with me?
Feeling inspired by the Jon, I made this mod. Behold my Compendium of Animation.
Description:
This modpack contains tons of standalone animated portraits I’ve gathered from many different mods as well as graphic variations for vanilla portraits. The variations include extra textures for most vanilla portraits, dimorphic variants for quite a few vanilla portraits and as for the icing on the cake: psionic, cybernetic, and xenophobic variants for some. In the species editor you will be able to see all of them as phenotypes but in game they should follow the correct rules (You will not get cyborg/psionic/chosen portraits in game without having the cybernetic/psionic/chosen trait. Also, only xenophobes get xenophobic variants).
The point of this modpack is not to collect all of the animated portraits ever created for Stellaris but rather to have a wide presentable variety of them in game categorized along with vanilla portraits (Usually they get categorized separately for each one, which looks like a mess in game and also might not allow for switching of portraits when modifying species). Due to personal taste, I have also divided up some portrait mods into separate portraits and united others because parts of them are way too different from or similar to vanilla ones or each other (Example: Made vanilla molluscoid11 use the retextured variants from the Pallid as a xenophobic variant of molluscoid11).
This modpack however does not contain any shipsets, traits, events, new species classes or any other unwanted modularly transmitted content one might catch fishing for portrait graphics.
Exact modlist in the Discussions forum.
Compatibility:
One of the main reasons I made this modpack was that I hate having tons of classes of species while they look as if they could be categorized under vanilla classes. This means the mod overwrites the files 00_species_classes.txt and 01_base_species_classes.txt which are usually modified by portrait mods that aren’t designed to be highly compatible or mods that redefine how certain classes operate so this mod does conflict with other mods. This mod also overwrites quite a few of vanilla text files to have paths and game logic to incorporate the new graphics but these aren’t modified by too many mods I haven’t already included.
The way it’s designed, this mod should also be update compatible until a new portrait DLC is released or a major game mechanic redefining update is released (Last update to break portrait packs was 2.2.0 because it redefined how pops and planets operate. Portraits used to have tile specific clothing to define how working different buildings changes pops outfits. After Le Guin update a new system was implemented so any mods using the old way wouldn’t function anymore).
FAQ:
-If you see some of the portraits but not others, you might have a conflicting portrait mod active. Try adding mods one by one, run the game, and figure out the conflicting mod like that.
-If you see only a part of the portrait list and have no way to scroll down, then you have a conflicting mod that modifies the UI graphics. The best way to fix this is to get a UI overhaul mod and add it to your load order so you don’t actually have to find the conflicting mod.
Disclaimer:
A few months ago I made a personal mod for uniting all the portraits graphics mods that I use into one (Without any extra content). I originally didn’t ask for permissions and got some negative backlash from it, but now I have compiled a version of the mod that contains no content from authors who’ve asked theirs to be removed. The rest is compiled from users’ work, who have been inactive or otherwise haven’t answered whether they would like their work unincluded for over 3 months or have disagreed to their work being displayed in mine. This mod (And quite a few other portrait compilation mods) also contains work originally made by people, that have removed theirs from the workshop entirely. Should we forever be doomed to wait for the written agreements of authors lost to time? Perhaps it’s time to rethink how modding should be moderated, since Paradox main line games tend to be supported and modded for years and years after launch. This makes it difficult to keep all the older mods up to date. I mean there’s a reason Paradox main line games are starting to lack the "start at any date feature". It is because it’s a system downright brutal to update the longer the game gets supported. This could serve as an analogy for how painful it is for modders to keep everything up to date between major DLC. The mod support for Paradox games is a large part of what attributes to their longevity, so wouldn’t it be in everybody’s interests if modding would be as supported as possible?
Content contributors:
[TNC] Rivershaw, [Z] Dezert [V], 4lum3n, Antilogic, Artifex, Billia, Boltergeist, Carminne Monarch (The Matriarch), Boristus, Confused Fox, Delincious, Di Crash, Direwolf007, Dogkisser, Dukhat, El Chupacabra, ERO, Etiluos, Force728, Forte, Fugasas, Furipon, Ginufe, Gnefitisis一三, Gorehuchi, Guillotine Therapy, Inawordyes, Ipiv, IronShy, Jasonpepe, Kayila, Killorado, Krabiel, Kumquat, Maos, Me, Michael, Miss Nobody, Mnidjm, Mr_Wizz, Nekollx, Nozeminer, Nullpointer, Ofaloaf, Orc_junior, Otto Abnormalverbraucher, Princess Stabbity, Rivershaw, Robicon, Rocket2guns, S.C. Watson, Saruman, Septimus Prime, Shredtilldeth, Silfae, Souldoubt, SpeisCheese, Stallfish, Sungangyee, Swefpifh, Tay, Tentakeltier, TheGrandN, Tony Starch, Trace Projectile, TripleSeven, Twink315, Uesthredyes, Vehk, Vic20, Virstag, Zeals_, Zraith
Developmental assistance:
Bazalisk, Discosphere, Winterbloom
Shout-outs to:
Kyle Bagel