Realistic Logistic Growth
Vanilla logistic growth is arbitrarily capped stupid low, and has a very high minimum. This mod fixes that by doing the following:
-Minimum growth is now 0.3, following the base + 2 pops.
-"Base" growth is also now 0.1
-Each pop provides 0.1 growth.
-Penalties for being close to the Carrying Capacity now kick in at 60% of Cap, not 50%.
-Max pops on a planet is now 10000.
-New colonies no longer receive a penalty to pop growth.
-Immigration is changed around to not have any limitations (Technically it still does, but they’re so absurdly high there’s no way you could reach it
-Increased the number of pops that can grow/decline per month to 100.
-Raises the logistic growth ceiling to something absurd you should never be able to reach. Note: Apparently this doesn’t actually work. The slider must be set manually.
-Sets the default value for Growth Scale to 0. Note: Apparently this doesn’t actually work. The slider must be set manually.
Thanks to Hive for the thumbnail. You can find them here, and their repository here[drive.google.com]
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Revisions:
Old revisions of this mod are available below. Click the link to download.



