EG – Stronger Advanced AI Starts
TLDR;
Potentially gives the AI more fleet, more resources, more planets, higher planet development, and more pops.
On average the advanced AI civs will start with 5 planets (as few as 2 to as many as 10), up to 70-80 pops, tier 2 buildings, 2-4k fleets and plenty of energy and minerals.
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Ever felt the galaxy was a bit empty with nothing happening before your and your upstart peers’ arrival? Ever thought there should be large wars being waged by advanced empires by the time you discover them? Are you a fan of taking your one province minor against the big blue blobs as in other Paradox games?
This mod makes boosts the starting power of ‘Advanced AIs’ by giving them more planets, population, more-established colonies, larger fleets, and more resources. You’ll have to start a fresh game with it to experience the changes. It won’t ruin pre-existing or later saves and is only needed during the initial generation of the galaxy.
If you use larger galaxy sizes than the standard game, advanced AIs will tend to start out more strongly due to stars being closer together.
I’d recommend having no more than 1-2 Fallen Empires (I suppose you’d need at least 2 if you have the Leviathan DLC for the War In Heaven event).
Savegame friendly. You can activate/deactive as you wish, but ensure that it’s activated for at least the game start if you want the mod on.
Pics include Beautiful Universe 2.0 and my mods below.
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Feel free to check out my other mods
Stellaris Economic Overhaul (v1.9), Stronger Advanced AI Starts, Larger Galaxy Sizes (adds cores).
Dark UI, Colour Coded Messages, Alernate Icons, Cinematic System UI, Cleaner Galaxy UI.
No Exhaust Trails, Subtle Hyperlane Colour, Purple Galaxy, Red-Blue Galaxy, Blue-Grey Galaxy, Dimmer Core, Galaxies Colours Restored.
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Revisions:
Old revisions of this mod are available below. Click the link to download.
