Star Wars Systems & Factions
Hello everyone! This is my first stellaris mod that I made mainly for personal use, but I’m sharing it because I’m certain that there is more poeple on here who wanted a semi-accurate coruscant start, whether that be because you like star wars or for RP reasons.
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Updated for: Cepheus v3.4.3
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(1.0) This mod adds a new Coruscant starting system that is semi-ish accurate due to Muscave’s and Stentat’s moons being reduced to half their in-lore amount (because they would look stupid with 20 moons each) :
– Revisse (molten world)
– Platoail (cold barren world)
– Vandor-1 (barren world)
– Vandor-2 (cold barren world)
– Vandor-3 (continental world)
– Coruscant (ecumonopolis)
#Coruscant moons#
– Hesperidium (gaia world)
– Centax 1, 2, 3 (barren/cold barren worlds)
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– Muscave (gas giant)
– 7 muscave moons (mix of barren/toxic/frozen/molten)
– Stenat (gas giant)
– 11 stentat moons (mix of barren/toxic/frozen/molten)
– Improcco (cold barren world)
– Improcco-1 (cold barren moon)
– The Covey asteroid belt
– Nabatu (barren world)
– Ulabos (cold barren world)
Another additon of the mod is a new origin "Coruscant", which allows your homeworld to be a ecumonopolis from start and gives you a planetary feature that gives you some resources to upkeep it.
Last but not least, I have added two prescripted empires with custom flags, those being the Galactic Empire and Galactic Republic.
I have used some of the code from the Starscraper mod, so here is the link to that, check it out aswell! : https://steamcommunity.com/sharedfiles/filedetails/?id=2052764610
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(1.1) Hello, this is an early patch for the mod, but it felt necessary as I have made some inaccuracies in the Coruscant initializer and because the mod felt very empty. This patch reworks the Coruscant System and adds two new systems, Corellia and Hoth. I have also added new factions for the new Systems (Rebel Alliance, Corellian Security).
– The Corellian System has 5 habitables (incuding homeworld) making it a relatively easy/powerful start.
– The Hoth System has one habitable (Hoth). I have reduced the amount of moons that the systems two gas giants had by half because they had too many to fit in the system.
– In the Coruscant System, Centax-3 is now a ocean world for accuracy reasons, and Centax-1 is a tomb world (to be able to make the military base that was on that moon.).
– Two new factions, Corellian Security (Corellia System) and Rebel Alliance (Hoth System).
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(1.2) Hello again, hope you’re all having a great day. I have updated the mod to the lastest Stellaris patch and made some minor changes to the Hoth System and Rebel faction. You now need to download the Planetary Diversity mod for the Rebel Alliance to work correctly.
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As for planned features, I want to incorporate the multiple planet start from Stellaris Invicta Antares system, with pops spread out on the 3 habitable worlds in the Coruscant System. This will however take time as I’m new to modding and still a bit unfamiliar with the code.
Please share your opinions in the comments and give some suggestions to improve the mod 🙂