Cheat Menu
At the moment, the mod is a little broken. If you activate the Cheat menu edict and navigate back to the council window while the edict is active, the game crashes.
To prevent this, let the edict expire before opening your council window.
The edict expires after one (1) day.
I’m still investigating, because I want this fixed as well, but I cannot guarantee a timely fix.
This mod adds a cheat menu through an Edict, available only to the player, who can use it at any time.
There are menus out there that offer "better" cheats, and you’re free to go subscribe to those if you so desire. This menu offers resources only, for the intended "lite" experience. If you want to cheat, but don’t want to get gigantic bonuses to everything you do, this mod is for you.
UI Overhaul Dynamic is strongly recommended, but not necessary for this mod.
I created my own custom UI so it should work regardless. It sounds harder than it actually is.
Yes, this mod is compatible with your game version.
Functionality
Currently, the mod’s supported resources are:
– Energy Credits
– Minerals
– Food
– Alloys
– Consumer Goods
– Unity (optional)
– Influence
– Exotic Gases
– Rare Crystals
– Volatile Motes
– Zro
– Dark Matter
– Living Metal
– Nanites
– Resource cap (optional)
As well as resources from compatible mods.
You can choose to summon these, except for Influence, in the following amounts:
1500 | 3500 | 8500 | 15000 | 35000
Because Influence caps at 1k (vanilla), it scales differently:
50 | 150 | 300 | 450 | 750
– Most modded resources follow this pattern or deviate only a little due to their resource caps.
If needed, I may add one or more tiers to resource spawning in the future.
Compatibility
The mod should be compatible with anything, but can only spawn resources for supported mods.
Supported mods:
- Ancient Cache of Technologies
- Ancient Cache of Technologies: Secrets of the Shroud
- Gigastructural Engineering & More
- Gigastructural Engineering & More: Stellar Manipulation
- AlphaMod
If their resources don’t show up in the menu, activate the global flag edict in the edicts menu. In this menu, you can enable global flags for supported mods. After activating these, or one of them, reopen the cheat menu.
Upcoming
- Functioning buttons for the custom UI. This should get rid of the event delay.
- Support for more mods.
- More cheats would be nice to have I guess.
As always, report issues in the comments and suggest mods that I can add to this one.
Credits:
- Paradox Interactive for developing Stellaris
- All mod authors
- The guys from ! Core Framework & Modmenu. I used a few assets of theirs in this mod.
- These assets are: the acot and gigastructures modmenu buttons; their blue "option" frame for those buttons, as well as their respective .gfx files.
- If you don’t want me to do this, please tell me in this mod’s comments section.
- The Stellaris modding den for their invaluable help
In the screenshots I had AlphaMod activated.
