Improved Leader Dynamics
Improved leader dynamics makes the lives of your leaders less static.
- Increases the probability of gaining a second trait when levelling up.
- Makes it possible to gain a third trait at higher levels.
- Scientists are more likely to gain a trait relevant to what they are doing at the time (leading research or captaining a science ship).
- All leaders gain a small amount of experience every month regardless of what they do.
- Scientists gain more experience from leading research and less from surveying the unknown (though they still get more experience when out and about than when in the lab).
- Leaders start at level 0, and get no bonuses except those from their starting trait until they level up.
- The leader pool is larger (5 instead of 3) and refreshes faster (every 5 years instead of 10).
No localization needed, this mod will work in any language!
This mod should be compatible with existing save games.
This mod modifies the following vanilla files, and should be compatible with any mod that does not modify the same files:
- common/scripted_effects/00_scripted_effects.txt
- events/leader_events_1.txt
This mod should be compatible with mods that simply add new leader traits, but leaders will not gain any of those traits when levelling up. If another mod add their new traits to the list of random traits in 00_scripted_effects.txt that mod will conflict with this mod.
NB: This mod conflicts with Researcher Trait ‘Fix’. It does however include equivalent functionality, so simply disable that mods if you enable this one.
Revisions:
Old revisions of this mod are available below. Click the link to download.