Extra Ship Components NEXT
WARNING: this mod is NOT compatible with existing ESC 3.0 saves. You need to start a new game.
Other mod versions:
3.3 — 3.4 — 3.6 — 3.7 — 3.9 — 3.10 — 3.11 — 3.14 — 4.0 — 4.2
"Extra Ship Components" aims to provide an extended and expanded technology tree, adding advanced weapons, shields and armor. Highlights include:
– Psionic weapons.
– Nanite weapons and armors.
– Gravitic weapons.
– Biological weapons and armors.
– Crystalline weapons.
– Leviathan rewards.
– Medium to Titanic autocannons.
– Advanced weapons derived from space creatures.
– And much, much more…
GitHub: ESC NEXT git repository[github.com]
Images: 1 – 2 – 3 – 4 – 5
* Dynamic Mod Menu
* Ancient Cache of Technologies: Extra Defines and Changes
* New Ship Classes 3. This mod must be loaded before NSC3
* Space Combat Expanded
* Core Game Mechanics: Debris
* Core Game Mechanics: Buildings
* The Zenith of Fallen Empires 2.0 (hopefully)
* UltraJuggernaut
* Realsitic Ships
* At War: Starbase Improvements
* Ancient Dreadnought and Improved Titan 2.5
* !Expanded Starbases
* A Deadly Tempest
* Unofficial Hive DLC: Forgotten Queens
* Machines & Robot Expansion
* Wiirlak Additional Civics and Origins
* Defense Fortress ( needs test )
* ESC NEXT: Overwrites: Component Progression – allows for smooth upgrading progression from the most basic vanilla components to their ultimate forms in ESC NEXT.
* ESC NEXT: Overwrites: Global Ship Designs – upgrades Fallen Empire ships, Curator stations, Crises ships and some Leviathans to utilize new ESC NEXT components.
* ESC NEXT: Overwrites: Special Weapon Types Patch – updates turret definitions with assignment of entities for biological, nanite and psionic weapons and removes no-longer-needed secondary weapon types from those weapons (which were used to avoid issues with turrets).
* ESC NEXT: Overwrites: 6x System Scale – reduces ranges of weapons by the factor of 6. Use this addon only if you play with system scaling mods.
* Russian 1 | Russian 2
* German
* French
* Compact Armadas compatibility patch
– Does this mod have any DLC dependencies?
– Extra Ship Components NEXT does not explicitly require you to have any of DLCs, but some content will not be available unless you have a specific DLC active.
– Does this mod require a new game?
– No, Extra Ship Components NEXT does not require a new game, though, depending on the game state (particularly, leviathans), some technologies might remain unavailable.
– Can AI use new components?
– Yes. The only thing that might prevent AI from researching Extra Ship Components NEXT technologies is its own stupidity.
– What about mod compatibility?
– Extra Ship Components NEXT overwrites several vanilla icons to ensure that all components and technologies are distinct. No other vanilla files are changed. And as long vanilla technologies are known to the game, Extra Ship Components NEXT should work.
Revisions:
Old revisions of this mod are available below. Click the link to download.