Combat Graphic Bug Fix

If you liked this item, please rate it up on Steam Workshop page.

Author: Ajey

Last revision: 21 Oct, 2021 at 13:15 UTC

File size: 1.74 MB

On Steam Workshop

Description:

Compatible with 3.*.*

Save game compatible
NOT Achievement compatible

Features

Ever watched a stellaris space-combat and wondered why some weapon shooting effects (muzzle) are not shooting from the turret locations where you would expect them to?

… While working for my main mod ACG (Aesthetic Cinematic Gameplay) i checked all vanilla graphical turret files (mesh files) and discovered several misplacements of the locators. the range of misplacement is from small (you will only see it if you zoom in very much) to big (you will clearly see it because you don’t see any shooting effects coming from the turret or see them at a completely wrong place..).

So i improved and fixed all misplaced locators for turret shooting/muzzle effects that i could find by adjusting the corresponding mesh files.

In total 18 turrets could be fixed or improved from those graphical shipsets: Avian, Fungoid, Humanoid, Lithoid, Nemesis, Pirate, and Reptilian

Compatibility

This mod is an ultra-light weight and therefore super compatible mod that should basically work with almost every other mod on the workshop without causing any problems and as long as the PDX devs don’t fix or change those mesh files (which very rarely ever happened in the past years) this mod will basically always work with any future Stellaris version

On a side note: those bugs are nasty because they don’t show up in the error log and can only be discovered by either checking the mesh files or checking every turret shooting effect in game first hand. so don’t be angry with the devs! however i hope those locator misplacements will sooner or later be fixed by Stellaris PDX devs, meanwhile feel free to use this mod and enjoy more graphically accurate space battles 🙂

I M P O R T A N T

If you are using my Aesthetic Cinematic Gameplay main mod (ACG) then DO NOT use this bug fix mod since it is not compatible with ACG => i already implemented this bug fix into ACG

Modified Files

gfx/models/ships/avian_01/avian_01_turret_projectile_medium.mesh
gfx/models/ships/fungoid_01/fungoid_01_turret_projectile_large.mesh
gfx/models/ships/humanoid_01/humanoid_01_turret_missile_medium.mesh
gfx/models/ships/humanoid_01/humanoid_01_turret_point_defence.mesh
gfx/models/ships/humanoid_01/humanoid_01_turret_projectile_large.mesh
gfx/models/ships/humanoid_01/humanoid_01_turret_xl.mesh
gfx/models/ships/lithoid_01/lithoid_01_turret_projectile_large.mesh
gfx/models/ships/lithoid_01/lithoid_01_turret_projectile_small.mesh
gfx/models/ships/lithoid_01/necroid_01_turret_XL.mesh
gfx/models/ships/nemesis_01/nemesis_01_turret_XL.mesh
gfx/models/ships/pirate_01/pirate_02_turret_missile_large.mesh
gfx/models/ships/pirate_01/pirate_02_turret_missile_small.mesh
gfx/models/ships/pirate_01/pirate_02_turret_projectile_large.mesh
gfx/models/ships/pirate_01/pirate_02_turret_projectile_medium.mesh
gfx/models/ships/pirate_01/pirate_02_turret_projectile_small.mesh
gfx/models/ships/reptilian_01/reptilian_01_turret_missile_small.mesh
gfx/models/ships/reptilian_01/reptilian_01_turret_point_defence.mesh
gfx/models/ships/reptilian_01/reptilian_01_turret_projectile_small.mesh

You think this mod deserves to be supported? You want to help me argue with my wife why it’s a good idea to spend so many hours on modding? Then please check out the links below

[www.paypal.com][www.ko-fi.com][www.patreon.com]

Ajey’s mods




[discordapp.com]
If you like this mod: