[Deprecated] Sean’s Primitives Fix (Stops Primitive Spam) UPDATED FOR KENNEDY

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Author: the1sean

Last revision: 5 Dec, 2016 at 22:17 UTC

File size: 29.7 KB

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Description:

Works with v1.4.x

So, have you noticed that primitives seem to be sprouting like weeds since the Heinlein update was released? Yeah, it’s not just you. I threw this mod toether to limit the number of primitive civilizations that you will run into.

CHANGELOG:

1 – The number of primitives that spawn is cut down by 66%, and should be similar to pre 1.3 patch numbers.

2 – I had noticed that Machine Age primitives spawn as often as Medieval ones. So this mod makes Medieval primitives a bit more common than almost-space-age ones (from 50/50 to 70/30).

3 – I reduced by 50% the spawn rate of Neolithic/Stone-Age primitives (the ones that are just a planet modifier until you colonize).

NOTE: As of Kennedy patch 1.4, Paradox has increased the number of armies spawned by primitives a tad (just like my mod did previously), so I left the new numbers alone. Paradox has also doubled the rate of Pre-sentients spawning (something that I was considering), so I have not messed with the rate of Pre-sentients spawning.

Please give me feedback as far as how all these numbers play out in the new Kennedy patch!

That is it, ENJOY!

MOD INFO:
Mod ID – 813089855
This mod replaces the "special_system_initializers.txt", and modifies nothing else.