Necrodian Moons
Been watching Roanoke Gaming’s Dead Space videos and got the urge to use Brethren Moons in Stelly.
To get the ship to spawn you must first have created a template for it in the ship designer. If you fail to have a design prepared and you enact a Convergence then the planet will be consumed and no ship will be spawned.
This mod adds in two new ascension perks that unlock new two new decisions:
Convergence: Requiring 100 necrophage pops, 7500 alloys and taking 2880 days to enact. Merge the pops of a planet into a Moon sized warship and causing the world to become barren.
Greater Convergence: Requiring 200 necrophage pops, 15000 alloys and taking 5760 days to enact. Merge the pops of a planet into a Planet sized warship and causing the world to shatter.
You must have a design ready in the ship designer or else the worlds will be sacrificed and nothing will spawn!
During combat (outside of energy beings or machines), ships that Moons/Planets kill will give them a temporary buff to hull/armor regeneration for 10+5 days for each larger size.
As the Moon/Planets get kills in combat (unless energy beings or machines), they increase in hull and armor and even damage:
Tiny – 25 (Corvette)
Small – 50 (Destroyer)
Medium – 100 (Cruiser)
Large – 200 + 0.025% damage increase (Battleship)
Extra Large – 400 + 0.05% (Titan)
Colossal – 1000 + 0.1% (Juggernaut/Colossus)
More Sections
The ability to convert primitive civilizations into new moons.
New Components
Origin
Texture from Artstation Vladimir Olhovoy [www.artstation.com]
Mod/Ascension Perk Icons made from a mashup of:
Brethern Moon[www.pngaaa.com]
Space[themeccagym.com]
Revisions:
Old revisions of this mod are available below. Click the link to download.