Slave Ratio
A mod that allows those with the Slaver Guild or Indentured Assets Civic to set the percentage of enslaved Pops through a Policy.
Updated to go from 5% to 95% in steps of 5. The AI will always use the normal 40%.
Added 100% option, warning, will not fill some jobs that can only be taken by free pops, such as enforcers and all ruler jobs.
Added 0% option, warning, only species that are set to be slaves in the species tab will be enslaved completly(100%), other species will not have any slaves.
Updated to 3.1
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Revisions:
Old revisions of this mod are available below. Click the link to download.