Revolutions – Ethics and Civics
Stellaris Revolutions is a collection of mods to enhance the vanilla Stellaris experience. The focus is on the Culture-related aspects of the Empire creation and development, such as Ethics, Authorities, Civics, Traditions, Governments and Policies. The idea is to allow players more precise tuning of their Empire’s culture, by significantly increasing diversity of available options.
3.2.2 compatible
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Each empire has 5 ethic points which can be spent on ethics. Each moderate ethic costs 1 point and each fanatic ethic costs 2 points. Gestalt Consciousness is the "true neutral" ethic for collective societies without individual agency; it costs 5 ethic points.
There are the 4 ethic vanilla axes present:
- The Authoritarian-Libertarian axis measures the amount of personal freedom that one would allow: "Libertarian" is defined as the belief that personal freedom should be maximized while "Authoritarian" is defined as the belief that authority should be obeyed.
- The Materialist-Spiritualist axis looks at whether the unknowns of the universe can be explained by science or the existence of something greater.
- The Militarist-Pacifist axis looks at whether the empire’s military should be used offensively or strictly defensively.
- The Xenophile-Xenophobe axis looks at whether alien species and cultures should be embraced or distrusted.
And these are expanded with the following 2 axes:
- The Competitive-Cooperative axis looks at the state of the economy. Cooperative societies focus on working together for the greater good while Competitive societies focus on becoming the best without regards of others.
- The Industrialist-Ecologist axis looks at the social attitude towards environmental issues.
All of this ethics have also been rebalanced. Every fanatic version also has a negative modifier.
4 new origins:
- Slave Race
- Evolutionary Architects
- Workers Revolution
- Machine Cultists
Expanded with over 70+ new civics.
The Democratic authority is now split between 2 new ones:
- Direct Democratic – With people being directly involved in governing and deciding on policy initiatives, bureaucratic efficiency is increased and both social and economical development are accelerated.
- Indirect Democratic – Indirect democracies have regular elections where all citizens can vote on who should represent them.
Expanded the 60 vanilla governments with 30+ new ones.
Expanded with new factions:
- Entrepreneurs Faction (Competitive)
- Industrialists Faction (Industrialism)
- Environmentalists Faction (Ecologist)
- Laborists Faction (Cooperative)
Some civics now have unique new jobs and buildings. A total of 20 new jobs and 9 new buildings were added.
New techs to research.
New policies to enrich the experience and roleplaying aspects:
- Economic Stance: Free Market/Planned
- Authority Stance: Centralized/Federalized
- Education: Public/Private
- Healthcare: Public/Private
- Mass Media: Free Media/State Media
- Environmental Regulation: Reduced/Moderate/Increased
And new trade policies:
- Innovation & Progress
- Growth & Construction
- Social Development
- Agricultural Subsidizing
- Mining Subsidizing
All AI Personalities were tweaked to take into account the new Ethics.
New personalities are added:
- Collective Traders
- Elitist Snobs
- Preservationists
- Machine Cultists
Currently there is one new end game ascension perk available for Machine empires and Machine Cultists.
WIKI[stellaris-revolutions.fandom.com]
This mod is a recollection and improvement of the original Ethics and Civics Classic. The goal is to keep an updated and as complete working and bug-free version as possible for the community to enjoy. We will be adding civics and balance changes if they fit the overall theme of this fork from other forks. And also adding original new content and improvements.
Special thanks to the following individuals for their great work:
- Petruxa’s and the Ethics and Civics Classic 2.8 where this fork started from
- Wooly Woolwine and Hypno from the SCM Overhaul and their new great Civics that are added to this fork.
Anyone is, of course, free to fork this mod, take parts of it as you see fit. As long as you mention the original creator(s).
It can be assumed any mod without a compatibility patch or explicit support for this mod will cause issues.
Here a list of mods that are known to be compatible.
- There is an UI Overhaul Dynamic compatibility sub mod
- Tiny Fleets and Tiny Outliner
- Any emblem or palette colors mods
- Any mod that adds shipsets or portraits without new civics
- Amazing Space Battles
- Gigastructural Engineering & More
- Story packs (Archaeology Story Pack, Precursor Story Pack)
- StarTech AI compatibility sub mod
Note: Always load this mod as last, instead explicitly stated.
Other mods that also override these files will cause issues.
- buildings
- armies
- districts
- pop_jobs
- deposits
- 00_diplomacy_economy
- diplomatic_actions
- 00_urban_districts
- economic_categories
- edicts
- ethics
- 00_fallen_empire
- governments
- civics
- policies
- factions, faction_events
- resolutions
- start of game effects changes to generate_start_pops
- species_rights
- starbase_buildings, starbase_modules
- eng and soc techs
Revisions:
Old revisions of this mod are available below. Click the link to download.