Special Colonies Overhaul

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Author: FebHare

Last revision: 23 Sep, 2025 at 06:07 UTC (8)

File size: 1.21 MB

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Description:

Resort, Thrall and Penal World Overhaul!

I expanded "Resort World Overhaul" concept for other special colonies. Yes, Thrall and Penal Worlds are overhauled also!
See "Features list" about its features.

1: Resort World
In vanilla, you can assign some hell-to-live planet as a resort and forget.
Are you satisfied with it? Doesn’t want to grow the resort a little better?

If you are interested in better resort and its growing, try this overhaul mod.
Plan what planet to assign as resort. Shiver with envy at news other countries assign resort in first. And make great your resort world in galaxy!

2: Thrall World
Vanilla one is good for xeno-slavers, but overgrown slaves tend to drag your country as produce-almost-nothing Toilers. "Stopping slavery solves their suffering and your low-productivity issue"? It is right but not-want-to-hear thing…

3: Penal World
Stellaris 3.0 reinforced criminal factor. But I recommend some crime-overhaul mod (like "!Meaningful Crime Alternative (with even more Meangingful Crime)"), if vanilla crime is too little issue for you.

List of overwritten files and items.
– Special colonies capital buildings in common/buildings/00_capital_buildings.txt
– col_penal in common/colony_type/00_colony_types.txt
– Decisions assigning or abolishing special colonies in common/decisions/02_special_decisions.txt
– "can_species_procreate" and "species_uses_bonus_growth" in common/game_rules/00_rules.txt
– servant, overseer and slave toiler jobs in common/pop_jobs/00_other_jobs.txt
– Most items (exclude "uses_district_industrial") in c ommon/scripted_triggers/01_scripted_triggers_buildings.txt
– resort_colony and penal_colony in common/static_modifiers/08_static_modifiers_megacorp.txt
– special colonies techs in common/technology/00_soc_tech.txt
– event action.89 in events/on_actions_events_1.txt

Mod compatibility
– Work with "Splinter Colony Ver 4.0". The Ambassador announce about special colonies in the splinter colony.
– Work with "APSR: Anomalies, Planetary and Space Resources". Unique or Ancient Worlds can’t be special colonies.
– Work with "EUTAB – Ethos Unique Techs and Buildings | Unofficial Update (3.9.X)". "can_species_be_assembled" game rule has both EUTAB and this mod feature.

– This mod will set "SCO_enabled_flag" global flag, when game started or a savedata is loaded. So you can check this mod is enabled or not.

For older version:
"SCO ver 2.8 legacy"