( Twinks I.A.A.T )

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Author: Twink315

Last revision: 21 Apr, 2022 at 10:19 UTC (5)

File size: 399.23 MB

On Steam Workshop

Description:

Updated for 3.3
“I.A.A.T or.. Interstellar Association of Advanced Technologies. Time for a new age"

Now after I did the Paradise Initiative.. why not doing something fitting the theme. Inspired by Anno 2070

Enjoy the following features!

  • A unique Cityscape and Shipset which is a necroid white recolour, that has something for all megastructures!
  • Portraits with Unique clothes and very fancy haircuts! As well as fitting synthethic portriats when synthethic leaders is researched.
  • A unique origin fitting the playstyle.
  • A namelist and a flag are included
  • Unique playstyles and civics and traits. TechThemed and yet vanilla! Quite balanaced after my many testing games.
  • Inbuilt compability for Acot.
Important Playstyle informations.:

The I.A.A.T is one of my tries to make an interesting technocratic empire which is unique but not OP. There are a few core diffrences in playstyle which are important.

Caches of Technology: This resource is a special resource and which is needed and enables this faction to trade technology to other empires. Other empires have the ability to convert Caches of Technology into research points. 1 cache of technology is roughly worth 10 of every research. Furthermore caches of technology is something the I.A:A:T needs in order to make its High Tech Infrastructure function. It can be generated via special jobs which turn research into caches of technology.

Geniuses: Geniuses are an “upper class” of scientists which are determined by their high intellect and genetic optimizations. Research and research related stuff is what they do best, other stuff not so much. In order to be part of the Genius Strata and jobs, the “genetic optimization” trait is required or the “logic engines” for synths.

High Tech Worlds and High Tech Arcologies: . High tech worlds and arcologies are special planets which provide special districts from research to rare resources to factory districts. Those worlds are expensive and need alloys instead of minerals. Same goes for high tech facilities the I.A.A.T operates with. High tech infrastructure etc has very high energy upkeep. High tech arcologies can be made after the “Arcology Project” ascensionperk is taken.

Science Congress: The Capital or planets with a “congress centre” building are able to hold science congresses. These congresses boost research and unity production while also offering the chance of a rare research option or a very rare technology which would otherwise be unobtainable.

FAQ.:

Q: Can you make a separate shipset?
A: No. I do not do that.

Q: Can I have the AI government seperate?
A: Yes you can. Only pick fanatic materialist and the AI civic!

Known Issues.:

None

Information about my current plans:

[discord.gg]

If you want to contact me you can also find me on the Stellaris Modding Den Discord.
And no, I will not make a separate mod with only ships or only portraits.
This mod tries out a lot of new things! Feedback is greatly appreciated!

Download
Required DLC:

These DLC should be installed in order to use this item.


Stellaris: Necroids Species Pack
Revisions:

Old revisions of this mod are available below. Click the link to download.