Ultimate Automation 4.3
This will automate some of the more tedious and clicky actions while playing Stellaris. If you’d like to read your events or manage the more important and time critical things, turn on all them options! 😀
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The automations that are currently available and optional:
- Auto colony manager: Enabling this automation will make a new button available when a planet is selected that brings up a menu. This menu currently includes auto planetary decisions and auto construct buildings and districts.
- Auto fleet/army merger: Enabling this automation will automatically merge fleets or armies that were present (built) at the time of this being enabled.
- Auto pop migration: Enabling this automation will automatically resettle unemployed pops to planets that have free jobs at the usual cost. There is also an option for it to resettle to the Synaptic Lathe.
- Auto construct megastructures: Enabling this automation will make a new button appear on the left side of the screen whenever a construction ship is selected. The button will make the construction ship automatically construct megastructures as many as it’s allowed (capped). This feature currently includes Hyper Relays, Gateways, Orbital Rings, Dyson Swarms, Arc Furnace, Habitats, and Deep Space Citadels. It also includes all 3 Frameworld megastructures from Gigastructures.
- Auto recruit armies: Enabling this automation will automatically recruit the chosen army on every owned planet until disabled.
- Auto construct outposts: Enabling this automation will make a new button appear on the left side of the screen whenever a construction ship is selected. The button will make the construction ship automatically construct outposts.
- Auto fleet attack: Enabling this automation will make a new button appear on the left side of the screen whenever a fleet is selected. The button will make the selected fleet automatically attack the nearest enemy and/or bombard planets with the bombardment stance selected from the settings. It can also be set to only attack fleets within empire borders.
- Auto army invade: Enabling this automation will automatically set all armies to Aggressive Stance and invade hostile planets, if the odds of success are favourable. This can also be set to auto invade primitives.
- Auto recruit leaders: Enabling this automation will automatically recruit and assign the chosen leaders.
- Auto planet destroyer: Enabling this automation will make all planet destroyers automatically destroy the nearest hostile planet that is within a neighboring system.
- Auto colonisation: Enabling this automation will automatically build a colony ship and colonise the nearest planet with a chosen habitability or more.
- Auto upgrade megastructures: Enabling this automation will automatically upgrade megastructures (Gigastructures, ACOT, and NSC included).
- Auto terraforming: Enabling this automation will automatically terraform planets to the planet type that was chosen in the settings.
- Auto upgrade deep space citadels: Enabling this automation will automatically upgrade all deep space citadels.
- Auto outfit starbases: Enabling this automation will make a new button appear on the left side of the screen whenever a starbase is selected. When the button is clicked, a menu will appear with multiple options to automatically outfit the starbase with a predefined template. This automation is also NSC compatible.
- Auto upgrade/manage starbases: Enabling this automation will automatically upgrade a starbase once per month (or faster) from a specified level in the settings. The upgrading of outposts will stop once the starbase cap is reached. All starbases can also be downgraded simultaneously from a specified level using the options.
All these options are accessible through a shortcut ‘Y’ or the dedicated button and can be enabled using the ever so shiny main menu.
Latest updates:
– A new automation "Auto upgrade deep space citadels" has been added!
– The automation "Auto construct outposts", "Auto construct megastructures", "Auto outfit starbases", "Auto upgrade starbases", "Auto upgrade Deep Space Citadels" now have a month countdown counter to show progress!
– The automation "Auto construct megastructures" was the only automation that did not account for any build speed reductions but now it does.
– Lastly, general bug fixes.
This update took absolutely ages but hopefully everything works; if you find any bugs, let me know!
Currently in progress:
– Loads of things that I choose on a whim haha (from the list).
Future development:
– Auto slave marketing.
– Auto agendas.
– Expanded automation for planets.
– Auto market/resource manager.
– Auto reverse engineering of minor artefacts.
– Reworking "Auto terraforming".
– Add resource limits to some of the automation e.g., only use this much alloy and once depleted, player can reset it.
– and more!
Plus any suggestions from discussions or comments.
If you have a suggestion or an idea, then please comment or leave a post in the discussions.
Supported Languages:
– English
– Brazilian Portuguese (machine translated).
– French (machine translated, but an alternate translation also available here French Traduction).
– German (machine translated).
– Japanese (machine translated).
– Korean (translated by SaberLove).
– Polish (machine translated).
– Russian (machine translated).
– Simplified Chinese (machine translated).
– Spanish (machine translated).
– Italian (only available here Ultimate Automation Traduzione Italiana).
Compatibility:
– Not achievement compatible.
– Fully compatible with other mods* but should be prioritised over other UI mods due to button; so placed last in the load order (at the bottom).
– Save compatible but should disable and enable automation features after an update.
*Apart from Compact UI Top-bar.
Known issues:
– The automation "Auto fleet merger" being a bit weird/flaky.
– The automation "Auto fleet attack" getting stuck sometimes (just move it one or two systems to unstuck it).
However, apart from that, none… Probably ;P
Special thanks:
Koikkis65 – Thank you for helping out in some of these!
Other mods:
Game Performance Optimisation Fix
Irregular Series: Irregular Civics
Cleanse & Rebirth
The Imagination Mod
Communication and support:
A discord sever to help me out or just for discussions about the mods: https://discord.gg/wh4HZuVzs7
Making these mods is very time consuming and so, if anyone would like to help out with modding, by all means get in touch ;). If you like the mod and would like to help out in other ways, please consider donating with the button below (thanks!).
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Revisions:
Old revisions of this mod are available below. Click the link to download.