More Realistic Star Systems

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Author: Dragon Ferocity

Last revision: 3 Mar, 2019 at 16:34 UTC (17)

File size: 177.69 MB

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Description:
For a version of this mod that will be compatible with Stellaris 1.9 forever, see here.

More Realistic Star Systems

In this mod, I have attempted to make the star systems created in a game more realistic. Meaning that the size difference between stars and planets has been increased, and habitable planets will only spawn in or around the habitable zone of a star.

See below for a more detailed list of what has been changed.

The data I used to create this mod is based off of real data about solar systems we have discovered in the Milky Way. See this video for how black holes compare to other stellar objects. Also, see this page[en.wikipedia.org] for how different classifications of stars compare to each other. This video shows the relative distances between planets in our solar system on a scale model in a Nevada desert.

*** Updated for Stellaris 2.1 – Niven***

AlphaMod 2.1 Patch (Stellaris 2.1)
Planetary Diversity Patch (Stellaris 2.0)
– Stellaris + Evolved Classic Patch (Coming Soon)
– Utopia Expanded Patch (Stellaris 2.0) (Coming Soon)
MRSS: Slim (More compatible with other mods like Real Space that overhaul the game. I won’t say 100% compatible because the slim version can’t be, but it’ll at least give you some of the functionality of MRSS with other mods.)

System Generation

– Each star type has its own range of sizes. Red stars are the smallest, and Blue stars are the largest.
– Red stars comprise about 76% of all stars in the galaxy.
– All built-in star systems that exist in our galaxy are properly represented in-game. ie, the Alpha Centauri system contains a binary star pair, with a third star revolving around them.

Textures

– In the Sol system: Jupiter, Saturn, Uranus and Neptune have a new texture.
– There’s also several new gas giant textures to make gas giants more variable.

Selectable Starting Systems

– Cygnus X-1: A binary system containing a black hole and a blue giant. To compensate for the reduced number of planets in the system, the first plant has a mineral deposit, and the blue star has an energy deposit.
– Lich: A pulsar system. To compensate for a smaller number of planets, one of the planets has a mineral deposit.
– Wolf 489: A white dwarf system that has cooled significantly. The star is now more orange in appearance than white.


Gaia Systems
All planets are gaia planets, and there are a few more asteroids than the average. Very rare
Nuked Systems
Similar to Gaia system, except all planets are nuked planets. Very rare.
Binary/Trinary Star Systems
These systems include another, smaller star orbiting the main star
Supergiant Systems
These systems contain a star that is bigger than normal, and will sometimes contain an asteroid belt and other planets
Hypergiant Systems
These red hypergiant systems contain a very large star and sometimes an asteroid belt, but no planets
Supermassive Blackhole
There will always be one of these in each game. This blackhole is the size of a regular star system.
Our Solar System To Scale
This system is a To Scale version of our solar system. Since it’s larger than the Stellaris Engine supports, I left it in as an easter egg with a low chance of spawning. -> This is now commented out in the code due to popular request.
Asteroid Fields
This system has no star and instead has asteroids of different sizes scattered around it.
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Please let me know if you find any more issues. Thanks!