Automatic Repeatables – 2.8.*
Tired of having to select your repeatables all the time? Do you just want not having to worry about them? You’ve come to the right place!
Automatic Repeatables allows you to research repeatables technologies without having to lift a finger! The time taken to research it is also the time it would have taken you to research it (approximately due to Stellaris limitations).
(2.8.* compatible)
It’s really easy! The mod will research the repeatables according to a priority list YOU specify. Other picking methods (such as random or lowest level repeatable) are also available.
Open the mod menu from the edicts list and sort the priority the repeatables should be picked. Then, as long as you don’t research anything in a field, your produced research for that field will be stored (visible on the topbar when hovering over the physics/society/engineering production). Once it reaches the cost of the highest priority research that is a research option (it may be a bit higher), it will use the stored research points to research it. It will then shuffle the current repeatables research options.
The capped repeatables will of course stop when the cap is reached.
Don’t worry about "losing" any research point, they are never lost 😉
The mod takes the research speed (mostly) into account. So no need to worry about it.
The tech cost multiplier is now completely taken into account thanks to the Paradox devs!
I didn’t test when adding the mod to a save, but it should work flawlessly IF you have not yet researched any repeatable.
If you have but have not researched any capped repeatable, then it will probably work fine with some smaller cost values.
If you have researched capped repeatable, it should work fine (with the same restriction as above) as long as you don’t use the "legacy" picking method.
There are 4 different ways (highest priority first, random picking, lowest level first and legacy picking) to select the repeatable that should be researched. One of them (the legacy one) is restricted to single player as it may be seen as a bit unbalanced. The mod menu describes how the 4 picking methods work, so choose the one that are the best for you!
If for some reason you are playing on 2.6 or 2.7, you can use this old version[github.com] (click on the green button > Download zip). You will of course need SLEX too, but newer version of SLEX will work fine (so no need to search an old version).
Sadly, not totally. The mod will only track vanilla repeatables. You will need to make a compatibility patch or (gasps) research it by hand.
This mod overwrites the vanilla repeatables. So put it lower in the mod order than any other mod overwriting them. In doubt, put it near the bottom.
Sadly, it is not achievement compatible.
Compatibility patches:
–Compatibility patch for BSW 2 by BaBoFantasy
Translations:
–Chinese by 烟火
Have fun!
Thanks to mr_trousers for the altered modding den image 🙂
If you want to translate this mod, feel free to do so and contact me here or (even better) on the Stellaris Modding Den in my channel #stellaris-list-extender (link on the image below). I will be very happy to put you in the Credits section 😉
You may make whatever you want with this mod.
As usual, I’m not responsable for any damage/incident resulting of the use of this mod, including (but not limited to) save corruption, achievements blocked and so on.
Required items:
Click the title to search on this site.
SLEX - Stellaris List EXtender — Steam Workshop
Revisions:
Old revisions of this mod are available below. Click the link to download.
