Extragalactic Cluster Start

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Author: Draconas

Last revision: 10 Jan at 21:26 UTC (28)

File size: 2.35 MB

On Steam Workshop

Description:
Start in an Isolated Extra-Galactic Constellations

This mod takes the excellent constellations from Extra Galactic Clusters and makes it possible to have any of them as a starting location for your civilisation.

It is done via Civic or an Origin: Extra-Galatic Cluster (take the one that combines best with your playstyle).
If your civilisation takes that then a menu will appear on game start for you to customise your cluster. The AI never will.

Gameplay

Your civilisation will move into its new cluster home on day 2 to avoid issues with galaxy generation. Select your options then start time, the game will freeze and lag while it generates the cluster, which might take a while on large galaxies, be patient, it will start. Guarenteed habitable worlds and strategic resources happen a few days after.

Your constellation will not have precursors. If you want to learn about your precursor civilisation you will need to get back to your
You can Experimental Subspace Navigation your science vessels to your old home system (and L-Gates if selected), that is deliberate.

This mod was also inspired by Isolated Cluster Start

In multiplayer you should all take different clusters.

Compatibility

No vanilla files were harmed in the making of this mod, as it moves your home sytstem it should be /mostly/ compatible with most origins. It will not work well with things that involve your empire cluster, like Hegemony starts.

It will now work for any weird starting systems you like that happen from origins.

Compatible with Guillis Planet Modifiers.

My Other Mods

Bug Reporting

The only way to achieve a lot of the effects is with a large amount of copy and paste code, so if you have a bug I really need to know the following information, even something so trivial as Spawning Kerbals or not falls down an entirely different branch of the cluster generation and so may have bug where the non kerbals don’t.

  • What cluster you started with
  • What your starting world was
  • Whether you have gigastructures stars enabled
  • What class your original starting planet was
  • What other mods are you using

Localisation

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