HostileAI
First mod.
Basically I thought the AI was way too passive in Stellaris. I have played this mod a few times and have got stomped both times.
Here are the changes:
Increased opinion maluses between personality types and for interactions like broke alliance, new contact etc.
-> This means that Spiritualists will dislike Materialists more, Xenophobes dislike other species more etc.
Added attack option for more attitudes.
-> Previously an unfriendly civ wouldn’t consider attacking you so I added attack. I think that’s what it means anyway.
Increased border friction malus
-> Self explanatory, your neighbours will hate you more.
Decreased HIGH_THREAT_THRESHOLD by half
-> Civs will think you are highly threatening more easily.
Doubled AI_AGGRESSIVENESS values
-> AI should be more aggressive.
Increased AI spending on military.
Decreased threshold for AI to consider player a threat.
Decreased relative strength required for an AI to become aggressive.
-> This means that an AI will declare war if they have less of a power advantage.
This was set to 2 so an AI would only attack if they had twice their enemies strength. I set this to 1.5.
Disclaimer: I haven’t made it to late game with this mod because i’m terrible at games so I don’t know how this will affect late game.