The Pirate Republic
For Stellaris 2.4.1
This mod adds some flavor to pirates. It’s easy to completely ignore them, specially in the late game, when they are no more than a nuisance. They are pretty inconsequential.
Now, if a system with pirates stays unnattended for too long (10 years or more), the pirates will try to seize a nearby colony. If they win, they will become an independent megacorp with the Criminal Heritage civic!
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There’s more: the newly-formed "Pirate Republick" may offer to become your tributary in exchange of the system. This offer will only appear if you do not already have another rebellious pirate as a vassal. (If you don’t own the MegaCorp DLC, they’ll become a normal oligarchy with Corporate Dominion civic instead)
This mod was inspired by this suggestion published on the official Stellaris forums[forum.paradoxplaza.com].
No vanilla files overwritten. This mod should be compatible with anything.
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While we’re at it, why not take a look at my other mods?
Revisions:
Old revisions of this mod are available below. Click the link to download.