The Pirate Republic

If you liked this item, please rate it up on Steam Workshop page.

Author: lpslucasps

Last revision: 12 Oct, 2019 at 06:46 UTC (1)

File size: 404.48 KB

On Steam Workshop

Description:

For Stellaris 2.4.1

This mod adds some flavor to pirates. It’s easy to completely ignore them, specially in the late game, when they are no more than a nuisance. They are pretty inconsequential.

Now, if a system with pirates stays unnattended for too long (10 years or more), the pirates will try to seize a nearby colony. If they win, they will become an independent megacorp with the Criminal Heritage civic!

Fork me on Github![github.com]
Fund me on Patreon![www.patreon.com]

There’s more: the newly-formed "Pirate Republick" may offer to become your tributary in exchange of the system. This offer will only appear if you do not already have another rebellious pirate as a vassal. (If you don’t own the MegaCorp DLC, they’ll become a normal oligarchy with Corporate Dominion civic instead)

This mod was inspired by this suggestion published on the official Stellaris forums[forum.paradoxplaza.com].

Compatibility

No vanilla files overwritten. This mod should be compatible with anything.

Like my work? Want to buy me a beer? Fund me on Patreon[www.patreon.com]!

While we’re at it, why not take a look at my other mods?

Download
Revisions:

Old revisions of this mod are available below. Click the link to download.