(-United Small Tweaks-)
This mod changes following areas:
•Starting capacity limits
•Adds new map scenarios (medium, large and huge, huge 1.5k and huge 2k) and support of more empires.
•Also the Empire sprawl fixed, why should we want tall empires?
•Ships travel speed fix, now they travel faster and also game runs better.
Changes in strategic resources (00_strategic_resources.txt):
•Max resources are set to 500k;
•Influence capacity – 2k;
•"Huge 2k (mod)" number of stars increased to 2000, allows to spawn up to 200 empires, up to 5 FE;
•"Huge 1.5k (mod)" number of stars increased to 1500, allows to spawn up to 150 empires, up to 5 FE;
•"Huge (mod)" map, allows to spawn up to 99 empires, up to 5 FE;
•"Large (mod)" map allows to spawn up to 59 empires, up to 5 (4 recommended) FE;
•"Medium (mod)" map allows to spawn up to 39 empires, up to 5 (3 recommended) FE.
Note: In order to get maximum number of empires as you set, please use cluster map creation parameter.
All changes to Empire Sprawl as it is busted in 3.3.
•District weight number is bugged thus it cannot be set below than 1. System BUG!
••This solved by adding basic tech that modifies weight -60%. Also tech of Contruction Templates set to -25% modifty district sprawl weight.
•Pop weight to 0.1;
•Colonies/planet weigth to 5;
•System weight to 0.2;
•Brach office weight to 1.
Multiple changes to increase ship travel within hyperlines, windup reduction or speed in system increased.
Note: Changes for faster ships improves general speed of the game (not only the speed of ships).
Therefore galaxy modes with more empires can be used avoiding ship travel lag.
• United Sci-Fi races (200+ races)
• United traits (70+ traits)
• Extended Vanilla Clothes (1100+ clothes)
• United Sci-Fi: Robots (includes extended SD portraits)
• United Flags (various Sci-Fi and other flag collection)
• United Small Tweaks (minor changes for gameplay)
Revisions:
Old revisions of this mod are available below. Click the link to download.