Longer (but not as Long) Planetary Invasions
Note: This mod does work with 2.2
I was unhappy with the timings it took for worlds to be conquered.
In a few weeks you could overthrow a planet covered by millions if not billions.
So, I increased the health and morale of armies so combat takes 15.5 times longer – a very basic change.
Why? mainly because I couldnt find the triggers for it.. if there are any.
Anyway, now planetary invasions take months, if not years.
NOTE: INVASIONS/REBELLIONS CAN TAKE 15 PLUS YEARS TO COMPLETE ON WELL DEVELOPED WORLDS
For the Longer Planetary Invasions Version: https://steamcommunity.com/sharedfiles/filedetails/?id=1346152018
(x31)
Planetary Bombardments were changed to make it so a massive fleet in orbit wont speed things up like it used to.
You wont, or shouldnt, need more troops than before itll just take longer.
It should also turn certain events into real lethal threats for your Empire.
Save Compatability.
This is save compatable, any armies in current operations will retain previous health levels and morale levels but they will have a higher total. You may want to activate this either after or before an invasion.
But thats up to you if you decide to use it.
Compatability
it should be compatable with any mod that doesnt change the following:
commonarmies 0_defense_armies.txt
commonarmies 1_assault_armies.txt
commonarmies 2_event_armies.txt
commonarmies 3_occupation_armies.txt
commonbombardment_stances 0_bombardment_stances.txt (added 24/04/2018)
Possible Future:
As simple as this mod is, I am going to see about adding cleansing units for those aspiring fanatical xenophobes.