Synthetic Evolution Fixed
Since v2.2 update synthetic evolution is busted again, it need to be fixed.
- Tweaks
- Expansion tradition "A New Life" will have "pop assembly speed +10%" for synthetic empires rather than "pop growth speed +10%".
- Harmony tradition adoption effect will have "robot pop upkeep -10%" for synthetic empires rather than "organic pop food upkeep -10%".
- Harmony tradition "Mind and Body" will have "malfunction chance -50%" for synthetic empires rather than "leader life span +20".
- Synthetic evoluted empires have their base food production replaced by energy and minerals.
- Synthetic evoluted empires can now take machine empire exclusive perk "Machine Worlds". You still need "Synthetic Dawn" to take it.
- Bug Fixes
- Synthetic evolution now prevents you from assembling regular robots. You can only assemble your primary species.
- Synthetic evolution no longer cause your pops to ignore all the Ruler class jobs.
- After a synthetic evolution, the following pops now automatically convert into your primary species. However, if you keep multiple templates of your primary species, actually there isn’t a way to specify which template should the pop convert into.
- regular robots
- machine units
- cybernetic species
- organic kins that were the same species as you before your synthetic evolution
- For machine intelligence, regular robots and alien machine units will now also automatically convert into your primary species.
The following vanilla items were overwritten. Any mod mess with them will be incompatible.
– Ascension Perks: ap_machine_worlds
– Game Rule: can_species_be_assembled
– Policies: artificial_intelligence_policy, robot_pop_policy
– Scripted Triggers: is_synthetic_empire
– Static Modifiers: planet_robot_assembly_control, planet_population_control_gestalt
– Traditions: tr_expansion_a_new_life, tr_harmony_mind_and_body
I currently have no clue how to fix these. All we need was a game rule ‘can_apply_species_template’.
– Despite the species trait Cybernetic can’t be removed from a species template, you can just apply a pre-cybernetic species template and effectively reverting your cyborgs back. The same is true for Psionics, Latene Psionics and Hive-Minded.
– Your synthetic form is treated as the same species as your pre-synthetic form, effectively preventing you from setting your organic kin’s species rights to Assimilation. Also, you can apply the species templates to each other and effectively reverting your synthetics back to weak flesh.
– Before your synthetic evolution, there is no way to merge multiple robotic species into one.
- 31th January 2020
- All buffs removed except for Machine Worlds for synthetic empire.
You are free to borrow anything you need from my mod to make your own without asking me for permission and/or a credit link. You are responsible to read and understand my contents by yourself.