New Civics and Traits Mod for 2.3.*
This mod adds a handful of new Government Civics into the game, also adding new species traits. Some of them are simple modifiers that I felt had to be added into the base game as an extension for your empire, and some of them have pretty interesting and unique mechanics.
Currently, the mod adds 45 new Civics: 22 for normal empires, 6 for Hive Minds, 7 for Machines, and 10 for MegaCorps.
Ecumenopolis starting planet perk requires Megacorp, and Machine perks require Synthetic Dawn (obviously).
See screenshots for more details.
This mod will get updated rather frequently as I am now working on adding some more civics and traits.
Works with Stellaris 2.3.
Также имеется полный встроенный перевод на русский язык.
READ THIS: As for now, this mod requires Modifier fix https://steamcommunity.com/sharedfiles/filedetails/?id=1688887083 and most civics won’t work without it. Please install required additional content to avoid bugs.