Tass Cheat Tool
1. Add Entropy Crystals cheats in Policy and Cheat Menu
2. Add Galactic Hyperthermia option in Cheat Menu
3. Remove Shipyard Policy since it cause too many troubles
4. Add a new Summoned Ship in Edicts: Mobile Shipyard, which contains 50 shipyards but no weapons
The basic principle of this mod is to provide some modifications that cover as many aspects of the game, adjustable and with reasonable limits, without changing any of the original files and without making the game be buggy due to any option in this mod.
The economic and event system of Stellaris is kind of interlocking, providing extremly powerful modifications will only get a total collapse of the game experience. For example, a player may start with many districts to produce resources, but this will cause an explosion in population, housing, amenities, crime, and upkeeps, so more options will need to smooth out these additional problems, leading to a "chain of cheating". Still the game performance will get a huge degradation in later due to large population even the player finally get economic balanced.
This mod is made to help players gain some advantage, challenge some difficult goals or get through some difficult stages, although "at your own risk", but I still do not want any player having a worse game experience because of my working. Therefore, some of the options will have a little restriction to avoid any possible bugs, I won’t spent much time to explain them in comments from now on.
This Mod including:
A. Planet Decisions,Mainly to modify a colony, including:
1) Cheat Main Menu: only exists on Capital, will describe detailed below
2) Colony Infrastructure: Add 20 Districts to Planet and some buffs to offset negative impact from districts
3) Create Pop
B. Policies:
Currently contains a total of 65 policies, covering most of the game’s modifiers, which players can use to tweak many aspects of their country, including but not limited to resources, construction, fleets, diplomacy, espionage, etc. In addition, through a hidden event, the policy cooldown will be reset after each policy adjustment, no need waiting 10 years.
C. Edicts:
Currently there are 5 edicts, unlike the policy, the edicts provide a easy way to trigger some instant effects.
1) Speed Up Situations
2) Summon a powerful science ship
3) Summon a powerful Titan which modded from Dreadnought
4) Summon a powerful Juggernaut which modded from Infinity Sphere
5) Summon a powerful Colossus which modded from Synthetic Queen
D. Cheat Main Menu, active frome Capital Planet Decision, providing some irreversible modification:
1) Gain Resources: Get a fixed amount of specific Resources, this a mild cheat option for testing purpose of myself
2) Leader Cheat: A list cheat for leaders
3) Technology: A list cheat for technologies
4) Ascension: A list cheat for ascension
5) Unlock Starbase Slots: Unlock Building or Module slots for starbase
6) Trait Points: Gain 50 trait points and traits cap increase by 5 when modding species
7) Extra Envoy: 20 more Envoys
E. Others,
1) Species Trait – Immortal: free trait make leaders immortal
2) Civic – Ultimate Customized: Available in species creation, provide immortal for leaders, many trait points and options for species and additional civic slots for goverment.
3) Create Ruined Megastructure: use costructor ship to build a special platform to trigger this event
Revisions:
Old revisions of this mod are available below. Click the link to download.