Rebalanced Research & Tradition Penalties

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Author: NordikaMan

Last revision: 17 Jun, 2018 at 00:10 UTC

File size: 1.02 KB

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Description:
2.1.1 Niven compatible!

Rebalances research and tradition penalties. Research time will be significantly increased with every new colony, but reduced slightly with every new pop. Conquring systems will no longer affect tradition costs, only colonies will. And even then the penalty for colonies has been reduced by 75%.

Heavy expansion and developing colonies put a burden on a the progress of a civilization’s science industry; however, once populated and developed, colonies should be able to provide increased overall scientific output.

Each colony will incur a 10% research penalty while each pop gives a 1% research boost.

Compatibility
Only touches ‘common/00_defines.txt’ lines:

NGameplay = {
TECH_COST_MULT_NUM_SYSTEMS = 0.00
# Each System adds +X% tech cost Default 0.01
TECH_COST_MULT_NUM_COLONIES = 0.10
# Each Planet adds +X% tech cost Default 0.05
TECH_COST_FREE_POPS = 0
# First X pops do not add any tech cost Default 10
TECH_COST_MULT_NUM_POPS = -0.01
# Each non-free Pop adds +X% tech cost Default 0.0
TRADITION_COST_MULT_TRADITION_GROUP = 0.05
# each adopted group adds +X% to total cost Default 0.05
TRADITION_COST_MULT_NUM_COLONIES = 0.05
# Each Planet adds +X% Tradition cost Default 0.20
TRADITION_COST_MULT_NUM_SYSTEMS = 0.00
# Each System adds +X% Tradition cost Default 0.01
}

Note: I’m completely open to balance and improvement suggestions! I threw this together really quickly after becoming rather frustrated with how slow wide empires develop technologically. That being said I do want to keep the game balanced in order to accomidate both tall and wide strategies throughout the early, mid and late game.