Neutraits – Neutral and negative traits for 2.1.3
My traits mod for 2.1.3, but a 2.2-compliant version can be found as part of my unified Exigency Civics and Traits mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=1345516589
Also check out my Overpowered Civics mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1351653132
UPDATE 02/05/2018: Made the neutral icons look a bit less hideous by straight-up copying the style of neutral traits from Svafa’s Expanded traits mod: https://steamcommunity.com/sharedfiles/filedetails/?id=683175110 (seriously check it out, some great ideas in there and they all have excellent icons)
NEUTRAL TRAITS
Obsessive [0]
+10% to Research output
-5% Happiness
-20% Pop Growth
-Not compatible with Unscientific, Hedonistic or Disciplined
This species is dedicated to the advancement of their empire but often to their own personal detriment.
Disciplined [0]
+40% Army morale
+15% Governing ethics attraction
-5% Happiness
-Not compatible with Hedonistic or Obsessive
Through harsh conditioning and training this species focuses on martial tradition and service to the nation.
Overspecialised [0]
+30% Army health
+30% Army damage
+20 Leader lifespan
-15% Habitability
Whether due to evolutionary maladaptation or shortsighted genetic engineering, this species excels in its home environment but struggles outside of it.
Hedonistic [0]
+10% Happiness
-15% Governing ethics attraction
-5% Research output
-5% Minerals output
-5% Food output
-Not compatible with Obsessive or Disciplined
Good luck getting them to do anything they don’t want to do…
Engineering/Physics/Society Focus [0]
+20% to the Focused research output but -10% to the other two
-Not compatible with the other Focus traits, Obsessive or Unscientific
This species has a strong preference for a certain form of research.
NEGATIVE TRAITS
Chaotic [-5]
-20% Unity output
-15% Governing ethics attraction
-20 Leader lifespan
This species is trapped in a cycle of constant infighting and self-destructive behaviour. Merely surviving can be a struggle.
Unscientific [-5]
-25% Research output
This species simply cannot grasp scientific theory.
Profligate [-4]
+30% Consumer goods cost
-10% Habitability
-Not compatible with Conservational, Wasteful, Adaptive, Very Adaptive or Nonadaptive
This species lives recklessly extravagant lives.
Frail [-3]
-25% Army health
-25% Army damage
-10% Mineral output
-10 Leader lifespan
-Not compatible with Weak, Strong, Very Strong, Overspecialised or Disciplined traits
This species is prone to injury and disease and lacks the endurance for ground warfare or heavy labour.
Revisions:
Old revisions of this mod are available below. Click the link to download.