Vanilla Buildings Revised (2.0/2.1)
The balance-point revisions work best with AlphaMod but you can use the mod standalone. If you don’t like the changes, don’t use the mod.
- Practically all build times and costs revised.
- Specialised research labs production increased by 1.
- Institute production doubled.
- Betharian Power Plant now has +1 energy adjacency.
- Energy Grid now has +1 energy adjacency.
- Energy Nexus now has +2 energy adjacency.
- Mining Networks production increased by 1.
- Mineral Processing Plant I now has +1 minerals adjacency.
- Mineral Processing Plant II now has +2 minerals adjacency.
- Replicator is now planet unique.
- Colony Shelter now produces 2 energy and 1 food.
- Colony Shelter now has +1 food and minerals adjacency.
- Capital 1 now also produces 1 food.
- Capital 2 now also produces 2 food.
- Capital 3 now also produces 3 food.
- Clinic pop growth bonus is now +20%.
- Hospital pop growth bonus is now +30%.
- Hospital now also provides +5% habitability tolerance.
- Paradise Dome now also provides +5% habitability tolerance.
- Agri Bay production increased by 1.
- Lab Module productions increased by 1.
- Cultural Center upkeep reduced by 1.
Numerous AI improvements have been added, especially in regards to utilising tile resources and building adjacency bonuses effectively.
COMPATIBILITY
The following vanilla files are over-ridden:
common/buildings/00_buildings.txt
common/buildings/00_habitat_buildings.txt
Should be ok with an existing save-game, although resource economy will obviously change pretty drastically.
Works fine with v2.0.x and v2.1 of Stellaris.
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Revisions:
Old revisions of this mod are available below. Click the link to download.