Empire Essentials Lite

If you liked this item, please rate it up on Steam Workshop page.

Author: docflamingo

Last revision: 11 Nov, 2016 at 03:47 UTC

File size: 2.05 KB

On Steam Workshop

Description:

1.3.2 compatible

EMPIRE ESSENTIALS LITE: makes a number of changes I found desirable and puts them all in one convenient package, taking care of numerous small tweaks, both common and often overlooked. It is intended as a sort of basecoat mod that can take the place of numerous small ones and not clutter up your mod folder. Emire Essentials makes the following alterations:

UPDATE: 7/22/16: Should be much more compatible now with other mods that alter values in the defines file.

##### TECHNOLOGY #####

*5 Technologies are available to research at one time. I understand Paradox’s decision to avoid a straight tech tree to keep the game fresh with each replay but the card system has severe limitations and more choices helps alleviate them.

*Population penalties for developing technology have been greatly reduced.

RECOMMENDATION: I recommend using either “6 Technology View” by Averax or “1080p UI Mod” by Dr. Maple to make the additional technology choices easier to manage.

##### COLONIES AND SECTORS #####

*20 base core worlds.

*Add new sectors at a slightly faster rate.

*Influence costs for modifying sectors greatly reduced.

*Frontier Outposts do not reduce your monthly Influence to maintain but instead have a greater one-time Influence cost to build.

##### SHIPS #####

*Repair and Upgrade times for fleets are much faster but not ridiculous.

*Maximum navy size increased to 10,000.

##### DIPLOMACY #####

*Trade deals can be up to 50 years in length

*Integration of vassals now only costs 1 Influence point per month but will take a little longer.

*Research trade agreements are twice as efficient.

*Federations can be formed with only 3 members.

*Factions now gain strength at a slower pace.

##### LEADERS #####

*Leaders cost less to recruit

*Leader pool slightly increased in size.

*Leaders and Rulers may have up to 3 traits each.

*Critical age raised from 72 to 100 because, you know, it’s the future.

##### RACES #####

*Each species (player and AI) have an additional 2 points to spend on traits to add a bit of variety.

*Each species now has an additional Ethos point to spend.

Hope you enjoy the mod and please don’t forget to rate! If you have any issues, feel free to post them here as I check messages frequently and am always happy to help.