Niri Mod
A General balance mod that I made for personal use, lots of small changes and a new system start called Niri.
A list of changes that Nirimod makes to the game.
Point defense changes:
– Autocannons can now act as point defense.
– Point defense and Flak cannons now have damage modifiers to further differenciate and make them better against their intended target (Flak vs Strike Craft, PD vs Missles).
– To balance these changes, missles/strike craft generally have more health/survivability. In particular, strike craft have better shields, torpedoes have armour and swarmer missles have reduced health in exchange for high evasion and improved speed.
Upkeep changes:
– Ship mineral upkeep reduced by 50%.
– Ship energy upkeep reduced by 40%.
Ship Speeds:
Increased speeds of ships.
– Very Slow – 100, Colonizer.
– Slow – 120, Battleship, Titan.
– Default – 150, Cruiser.
– Fast – 170, Destroyer, Constructor.
– Very Fast – 200, Corvette, Science, Transport.
Trust:
– Max Trust now 200, up from 100.
– Defensive pact builds trust to 200, up from 100.
– Federation Association pact builds trust to 150, up from 100.
– Non-aggression pact builds trust to 100, up from 75.
Max evasion:
Now 95% instead of 90%.
Changed Utilities (Armour, Shields):
– Shields now recharge much faster, but cost slightly more.
– Armour now provides more protection, but costs more.
– Dragon Armour now has armour regen.
– Crystal plating improved.
Ethics changes:
– Max ethics changed to 4.
– Ethics points changed to 4.
– Gestalt Consciousness cost changed to 4.
More and Better Leaders:
– I always find my leader pool filled up with scientists with no room for multiple admirals/generals so I increased the base cap by 5.
– Leader techs now give more max leader capacity.
– Increased base Leader pool to 4.
– Increased max leader level to 15.
– Improved the "Aristocratic Elite" and "Distinguished Admiralty" Civic to give +5 Leaders.
– Reduced the minimum age of leaders to 24 (was 28).
– Improved "Transcendant Learning" Ascension Perk to give +5 Leader capacity.
Modified defense platform and ship sections:
– Changed the utilities on defense platforms from 3 medium + 1 auxillary to 1 large, 2 medium, 2 small + 1 auxillary.
– Increased the number of auxillary components available on destroyers, cruisers, battleships and titans to 2,3,4 and 6 respectively. Vanilla has them as 1,2,2 and 3.
– Corvettes remain unchanged at 1 auxillary slot.
– Increased the number of Utility slots on all military ships.
Modified tradition costs:
– Subsequent traditions changed from 6 to 5 extra cost.
– Colonies now increase cost by 10%, down from 20% and systems increase cost by 1% each, down from 2% each.
– Every adopted tradition group now increases cost by 4% instead of 5%
– Reduced exponential cost gain.
Increased starbase building (not module) capacity by 1 for each level:
– 1 for outpost, 2 for starport, 3 for starhold, 4 for star fortress, 5 for citidel.
– This means while you still can’t build ships from outposts you can get resources from them (hydroponics bay, black hole observatory, nebula gas refinery ect.), use them in a more offensive/defensive way with offensive/defensive auras or even just use them as a forward listening post (with listening post) or for resource storage (with resource silo).
– Also obviously gives more flexibility with later starbases able to have more buildings.
More Ascensions:
– Increased the maximum number of ascension perks to 12.
– Added a Repeatable technology to gain more available slots.
Reduced Hyperlane Windup:
– Reduced the wind-up time for hyperlane travel from 15 days to 5 days.
And last but not least… The Niri System start
The Niri system start includes a custom home system and five neighboring systems.
Niri System:
– G-class star.
– 25 tile home planet with custom resources, including a betharian stone deposit.
– A 16 tile Gaia planet orbiting a Gas giant, has alien pets deposit and a lot of food.
– 1 Molten planet close the the sun.
– 2 frozen planets in the outer area.
– Gas giant also has 2 smaller moons (barren).
Velutaria:
– F-class star.
– 1 size 22 ideal-class planet with an asteroid belt modifier and custom deposits focusing on minerals.
– 3 asteroids floating amoungst the system’s asteroid belt.
– 2 barren outer planets.
Vantarii:
– G-class star.
– 1 size 18 ideal-class planet with 2 barren moons and custom deposits focusing on energy credits.
– 1 large asteroid with 3 smaller orbiting asteroids.
– 2 small barren planets.
Imakka:
– G-class star.
– 1 molten planet.
– 1 barren planet.
– 1 size 19 savanna planet.
– 1 size 21 tropical planet.
– 1 size 23 tundra planet.
– 1 frozen planet.
Shar-Kasa:
– F-class star.
– 1 size 22 ocean planet with an orbiting size 17 arid planet.
– 2 large asteroids.
Pallyria:
– Pulsar-class star.
– Empty, no planets or asteroids.
Other Versions:
Niri Mod with only the system start and none of the extras can be found >>> here <<<
This is my first mod, which I mainly made for my own enjoyment, some changes may not be fully balanced. I am open to constructive critisism and will attempt to make any changes I can to improve the mod. I do not usually mod games nor do I have training in coding so everything done in this mod I taught myself to do. So if you want me to add something specific to the mod I can definitely try but it may take some time. That being said, if there is anything you want added to the mod I will do my best to add it in.
pls subscribe and have fun!
Revisions:
Old revisions of this mod are available below. Click the link to download.