Playable Robots (fixed) [outdated]
http://steamcommunity.com/sharedfiles/filedetails/?id=728268465
https://github.com/gtosh4/playablerobots
[h3]Credit[/h3]
- Delincious – Original mod
- Cookiemonster364 – Fix for trait copying issue
[h3]Notifications[/h3]
Do not run this AND the original mod. They have the same stuff except this one has a few fixes.
To enable synthetic playstyle, select the trait in species creation instead of as a window on game start (as in the original)
Is not save-game compatible with the original. I intend on fixing this, but for now it relies on a trigger which runs at game start to set things up.
[h3]Fixes[/h3]
- Cookiemonster364’s fix for trait copying
- Fix habitibility bonus progression (was 10% -> 5% -> 7.5% -> 10%) to (10% -> 50% -> 75% -> 100%)
- Fix initial pops not being the same race as new pops (fix for xenophobic ethic and repugnant trait)
- Improve the game start tile modification a bit. Was: replace farms and power plant lvl 1 with power plant lvl 2. Now: replace farms with power plant lvl 1 & replace base tile food with energy.
- Select synthetic playstyle by selecting the trait in species creation instead of as a window on game start.
- Update election_term_years from 5 to 10 to match changes made to other elected governments in 1.2.1
- Require android trait for the new government types.
- Add opposite traits for the Breeder traits and when you reach level 3 upgrade (100% habitability bonus) you are refunded you adaptive traits since you no longer need them.
- Support all traits and portraits (not reflected in the "build" menu)
- Remove robot production penalty to energy deficit
[h3]FAQ[/h3]
My pop’s happiness is capped, help!
The synthetics get a slight boost to habitability (increases with tech) but are otherwise still subject to habitability happiness caps.
I just started and can’t build any pops!
Make sure you selected the [code single]Synthetic[/code] trait when creating your species.