Playable Robots (fixed) [outdated]

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Author: gtosh4

Last revision: 19 Aug, 2016 at 19:01 UTC

File size: 33.53 MB

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Description:
I don’t have a lot of time to dedicate to the mod anymore. Anyone who wants to take over, feel free to fork my github repo and PM me

[h3]playablerobots[/h3]
http://steamcommunity.com/sharedfiles/filedetails/?id=728268465

https://github.com/gtosh4/playablerobots

[h3]Credit[/h3]

[h3]Notifications[/h3]
Do not run this AND the original mod. They have the same stuff except this one has a few fixes.

To enable synthetic playstyle, select the trait in species creation instead of as a window on game start (as in the original)

Is not save-game compatible with the original. I intend on fixing this, but for now it relies on a trigger which runs at game start to set things up.

[h3]Fixes[/h3]

  • Cookiemonster364’s fix for trait copying
  • Fix habitibility bonus progression (was 10% -> 5% -> 7.5% -> 10%) to (10% -> 50% -> 75% -> 100%)
  • Fix initial pops not being the same race as new pops (fix for xenophobic ethic and repugnant trait)
  • Improve the game start tile modification a bit. Was: replace farms and power plant lvl 1 with power plant lvl 2. Now: replace farms with power plant lvl 1 & replace base tile food with energy.
  • Select synthetic playstyle by selecting the trait in species creation instead of as a window on game start.
  • Update election_term_years from 5 to 10 to match changes made to other elected governments in 1.2.1
  • Require android trait for the new government types.
  • Add opposite traits for the Breeder traits and when you reach level 3 upgrade (100% habitability bonus) you are refunded you adaptive traits since you no longer need them.
  • Support all traits and portraits (not reflected in the "build" menu)
  • Remove robot production penalty to energy deficit

[h3]FAQ[/h3]
My pop’s happiness is capped, help!
The synthetics get a slight boost to habitability (increases with tech) but are otherwise still subject to habitability happiness caps.

I just started and can’t build any pops!
Make sure you selected the [code single]Synthetic[/code] trait when creating your species.